playableUnits: Difference between revisions
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|x1= <code>{_x [[groupChat]] "I'm a playable unit.";} [[forEach]] [[playableUnits]];</code>|= EXAMPLE1 | |x1= <code>{_x [[groupChat]] "I'm a playable unit.";} [[forEach]] [[playableUnits]];</code>|= EXAMPLE1 | ||
|x2= All playable units in a group:<code>_playableInGroup = [[units]] [[group]] [[player]] [[arrayIntersect] [[playableUnits]];</code>|= EXAMPLE2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 16:32, 19 September 2015
{{Command|= Comments ____________________________________________________________________________________________
| arma2 |= Game name
|1.00|= Game version ____________________________________________________________________________________________
| Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides east, west, resistance/independent and civilian only. Does not contain units of sideLogic. This does not include dead players awaiting for respawn. |= Description ____________________________________________________________________________________________
| playableUnits |= Syntax
|p1= |= PARAMETER1
|p2= |= PARAMETER2
|p3= |= PARAMETER3
| Array |= RETURNVALUE
|x1= {_x groupChat "I'm a playable unit.";} forEach playableUnits;
|= EXAMPLE1
|x2= All playable units in a group:_playableInGroup = units group player [[arrayIntersect] playableUnits;
|= EXAMPLE2
____________________________________________________________________________________________
| allPlayers, allCurators, allGroups, allDead, switchableUnits, vehicles, allUnitsUAV, allDeadMen, isPlayer |= SEEALSO
| |= MPBEHAVIOUR ____________________________________________________________________________________________ }}
Notes
- Posted on July 13, 2009 - 11:35
- Killswitch
- In single-player missions, this command will return an empty array.
Bottom Section
- Posted on December 23, 2014 - 23:13 (UTC)
- DreadedEntity
-
To get a list of all player-controlled units:
_allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; } forEach playableUnits;
- Posted on April 15, 2015 - 23:06 (UTC)
- Bull A
-
Quote:
Killswitch In single-player missions, this command will return an empty array.
Use the switchableUnits command instead
- Posted on August 16, 2015 - 10:05 (UTC)
- FR Starfox64
- playableUnits will not return dead players, use allPlayers instead.