playableUnits: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
(example)
Line 22: Line 22:


|x1= <code>{_x [[groupChat]] "I'm a playable unit.";} [[forEach]] [[playableUnits]];</code>|= EXAMPLE1  
|x1= <code>{_x [[groupChat]] "I'm a playable unit.";} [[forEach]] [[playableUnits]];</code>|= EXAMPLE1  
 
|x2= All playable units in a group:<code>_playableInGroup = [[units]] [[group]] [[player]] [[arrayIntersect] [[playableUnits]];</code>|= EXAMPLE2
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 16:32, 19 September 2015

{{Command|= Comments ____________________________________________________________________________________________

| arma2 |= Game name

|1.00|= Game version ____________________________________________________________________________________________

| Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides east, west, resistance/independent and civilian only. Does not contain units of sideLogic. This does not include dead players awaiting for respawn. |= Description ____________________________________________________________________________________________

| playableUnits |= Syntax

|p1= |= PARAMETER1

|p2= |= PARAMETER2

|p3= |= PARAMETER3

| Array |= RETURNVALUE


|x1= {_x groupChat "I'm a playable unit.";} forEach playableUnits;|= EXAMPLE1 |x2= All playable units in a group:_playableInGroup = units group player [[arrayIntersect] playableUnits;|= EXAMPLE2 ____________________________________________________________________________________________

| allPlayers, allCurators, allGroups, allDead, switchableUnits, vehicles, allUnitsUAV, allDeadMen, isPlayer |= SEEALSO

| |= MPBEHAVIOUR ____________________________________________________________________________________________ }}

Notes

Posted on July 13, 2009 - 11:35
Killswitch
In single-player missions, this command will return an empty array.

Bottom Section

Posted on December 23, 2014 - 23:13 (UTC)
DreadedEntity
To get a list of all player-controlled units: _allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; } forEach playableUnits;
Posted on April 15, 2015 - 23:06 (UTC)
Bull A
Quote:Killswitch In single-player missions, this command will return an empty array. Use the switchableUnits command instead
Posted on August 16, 2015 - 10:05 (UTC)
FR Starfox64
playableUnits will not return dead players, use allPlayers instead.