playerSide: Difference between revisions

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(see also)
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| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[side location]], [[Side relations]] |= See also
| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[sideUnknown]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]] |= See also


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Revision as of 14:41, 21 February 2016

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
Groups:
Uncategorised

Syntax

Syntax:
playerSide
Return Value:
Side

Examples

Example 1:
if (side man1 == playerSide) then { hint "man1 is on your side!"; };
Example 2:
switch (playerSide) do { case west: { hint "You are BLUFOR"; }; case east: { hint "You are OPFOR"; }; };

Additional Information

See also:
SidesidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownsideEmptysideAmbientLifeSide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 27 Jan, 2008
Dr_Eyeball
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations.
Posted on 13 Oct, 2008
Dr_Eyeball
playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.

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