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Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side cannot have the same callsign (possible on different sides) - see Example 4.
The identity setup can consist of format keywords (marked with %) and param keywords taken from CfgWorlds config.
Formatting is almost like using the format command but with some special group keywords (see Example 2).
In Operation Flashpoint, the group ID cannot be freely decided and format must be [letter, colour, picture] or [letter, colour] - nameFormatcannot be a custom text - see Example 3.
The radio callsign strings can be overwritten in a mission by writing Stringtable entries of the same name. Some entry names:
STR_CFG_GRPNAMES_ALPHA
STR_CFG_GRPNAMES_FOX
STR_CFG_GRPCOL_BLACK
STR_CFG_GRPNAMES_SIX (unlike its name suggests, this is a "group colour")
Arma 3:
group player setGroupId ["Some name for the group"];
hint groupId groupplayer; // "Some name for the group"
player sideChat "lalala"; // Some name for the group (KK): "lalala"
Armed Assault / Arma 2 / Arma 3:
group player setGroupId ["First Assault Recon Team"];Operation Flashpoint:
_group1 setGroupId ["Delta", "GroupColor4"]
Example 5:
When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
group1 setGroupId ["Active Group"];
group2 setGroupId ["Inactive Group"];
group2 setGroupId ["Active Group"]; // group1 is "Inactive Group" now