a == b
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Description
- Description:
- Checks if argument a is equal to argument b. Both arguments need to be of the same type. Comparing Numbers or Strings has higher precedence than comparing other types. String comparison is case-insensitive. If you need case-sensitive comparison use isEqualTo command.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- a == b
- Parameters:
- a: Group, Side, Object, Structured Text, Config, Display, Control, Location
- b: Group, Side, Object, Structured Text, Config, Display, Control, Location
- Return Value:
- Boolean
Examples
- Example 1:
if (player == leader group player) then { hint "You are the leader of your group." } else { hint "Someone else is the boss" }
- Example 2:
? name player == "Billy" : hint "Hello Billy, how are you?"
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on Feb 5, 2007 - 10:38
- Ceeeb
- In OFP v1.96, comparison of strings is not case sensitive. Example : "STRINGtext" == "stringTEXT" returns true.
- Posted on Apr 15, 2014 - 15:34
- ffur2007slx2_5
-
(A3 1.16) for case sensitive comparison, array comparison and boolean comparison we can use switch do. e.g.
switch (_var0) do { case (_var1) : {true}; default {false}; };
For script comparison we need to detect whether scripts are running in advance, then compose both into string:if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons:fnc_areEqual = { private ["_b","_var1","_var2"]; _b = true; for [{_i=1},{_i < (count _this) && _b},{_i=_i+1}] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then {_b = false;}; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables