From Bohemia Interactive Community
Notes
- Posted on July 13, 2009 - 11:35
- Killswitch
- In single-player missions, this command will return an empty array.
Bottom Section
- Posted on December 23, 2014 - 23:13 (UTC)
- DreadedEntity
-
To get a list of all player-controlled units:
_allPlayers = [];
{
if (isPlayer _x) then
{
_allPlayers pushBack _x;
};
} forEach playableUnits;
- Posted on April 15, 2015 - 23:06 (UTC)
- Bull A
-
Quote:
Killswitch
In single-player missions, this command will return an empty array.
Use the switchableUnits command instead
- Posted on August 16, 2015 - 10:05 (UTC)
- FR Starfox64
-
playableUnits will not return dead players, use allPlayers instead.
- Posted on February 14, 2017 - 22:05 (UTC)
- Pierre MGI
-
Using the Editor (multiplayer attributes) for unchecking "enable AI", or disabling AI(s) in lobby, will make playableUnits as a public variable, updated by each JIP on disabled slot. So, if all slots are diabled AI, playableunits is same as allPlayers
Furthermore, in this case, non-played slot (playable and disabled AI) units simply don't exist!
i.e. If you name 8 playable units: u1..to u8, then 2 players in game: u3 & u6
playableUnits will return [u3,u6], and true for isNil "u1", isNil "u2"... until another player takes the slot.