From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Description needed
- Groups:
- Animations
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- [source, phase, speed]: Array
- source: String - common source
- phase: Number - wanted animation phase
- speed: Boolean or Number - When true animation is instant. Since Arma 3 v1.65.138459 Number > 0 is treated as config speed value multiplier
- Return Value:
- Return value needed
Examples
- Example 1:
house animateSource ["Door_1_source", 1, true];
- Example 2:
- Create UGV and manipulate its turret (Currently not possible to do with animate command. See Arma 3: createVehicle/vehicles for reference)
ugv = "B_UGV_01_F" createVehicle (player getRelPos [5, 0]);
ugv addAction ["Show Turret",
{
ugv animateSource ["Turret", 0];
ugv animateSource ["MainTurret", rad 0, true];
ugv animateSource ["MainGun", rad 0, true];
}];
ugv addAction ["Hide Turret", {ugv animateSource ["Turret", 1]}];
ugv addAction ["Turret Left", {ugv animateSource ["MainTurret", rad 90]}];
ugv addAction ["Turret Right", {ugv animateSource ["MainTurret", -rad 90]}];
ugv addAction ["Turret Up", {ugv animateSource ["MainGun", rad 30]}];
ugv addAction ["Turret Down", {ugv animateSource ["MainGun", -rad 20]}];
- Example 3:
barGate animateSource ["Door_1_sound_source", 1]; //Open
barGate animateSource ["Door_1_sound_source", 0]; //Close
- Example 4:
- Open/close Bar Gate automatically:
//--- init of the Bar Gate
if (isServer) then
{
_gateTrigger = createTrigger ["EmptyDetector", getPosWorld this, false];
_gateTrigger setVariable ["BarGateObj", this];
_gateTrigger setTriggerActivation ["ANYPLAYER", "PRESENT", true];
_gateTrigger setTriggerArea [5, 25, getDir this, true];
_gateTrigger setTriggerStatements
[
"this",
"thisTrigger getVariable ""BarGateObj"" animateSource [""Door_1_sound_source"", 1]",
"thisTrigger getVariable ""BarGateObj"" animateSource [""Door_1_sound_source"", 0]"
];
};
Additional Information
- See also:
- animationSourcePhasesetFaceAnimationanimateanimationPhaseanimateDoordoorPhaseanimationNames
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note