From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Strategic
Syntax
- Syntax:
- [display,pos,missions,ORBATs,markers,images,weather,night,scale,simulation,label,missionName,missionIcon] call BIS_fnc_strategicMapOpen
- Parameters:
- display: Display - Parent display. When empty, mission display is used.
- pos: Position - Default view position in format [x,y,y] or [x,y]
- missions: Array - List of missions, each Array in format:
- 0: Position - 2D or 3D position of mission
- 1: Code - Expression executed when user clicks on mission icon
- 2: String - Mission name
- 3: String - Short description
- 4: String - Name of mission's player
- 5: String - Path to overview image
- 6: Number - Size multiplier for overview image
- 7: Array - Parameters for on-click action. Can be accessed in code with
_this # 9
- ORBATs: Array - List of ORBAT, each Array in format:
- 0: Position - 2D or 3D position
- 1: Config - Preview CfgORBAT group
- 2: Config - Topmost displayed CfgORBAT group
- 3: Array of strings - List of allowed tags
- 4: String - Name of mission's player
- 5: Number - Maximum number of displayed tiers
- markers: Array of strings - List of markers revealed in strategic map (will be hidden when map is closed)
- images: Array - List of custom images, each Array in format:
- 0: String - Texture path
- 1: Array - Colour in format [R,G,B,A]
- 2: Position - Image position
- 3: Number - Image width in meters
- 4: Number - Image height in meters
- 5: Number - Image angle in degrees
- 6: String - Text displayed next to the image
- 7: Boolean - True to show shadow
- weather: Number - Overcast, from 0 - 1, where 1 means cloudy weather
- night: Boolean - True for night version of strategic map (darker with blue tone)
- scale: Number - Default map scale coeficient (1 is automatic scale)
- simulation: Boolean] - (Optional, default false true to enable simulation while the map is opened
- label: String - (Optional, default "Select a mission") Bottom bar action label text
- missionName: Boolean - (Optional, default true) True to show icon label as a mission name
- missionIcon: String - (Optional, default "\A3\Ui_f\data\Map\GroupIcons\badge_rotate_%1_gs.paa") Path to mission icon texture
- %1 - Animation frame from 0-6 (optional)
- %2 - Index from 1-9 (optional)
- Return Value:
- Display - RscDisplayStrategicMap
Examples
- Example 1:
[
findDisplay 46,
[2000,2000,0],
[
[
[2000,2000,0],
{systemChat format ["%1",name ((_this # 9) # 0)]},
"1st Mission",
"This is mission one",
"Name of mission's player",
"\A3\Data_F_Exp\Logos\arma3_exp_icon_ca.paa",
1.5,
[ player ]
],
[
[1000,1000,0],
{systemChat format ["%1",name ((_this # 9) # 0)]},
"2nd Mission",
"This is mission two",
"Name of mission's player",
"\A3\Data_F_Argo\Logos\arma3_argo_logoTitle_ca.paa",
1.5,
[ player ]
]
],
[
[
[3000,3000,0],
configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1_2",
configFile >> "CfgORBAT" >> "BIS" >> "B_1",
[],
10
]
],
[
"marker_1",
"marker_2"
],
[
[
"\A3\Ui_f\data\Logos\arma3_white_ca.paa",
[0,0,0,1],
[4000,4000,0],
8,
8,
0,
"Arma 3 Logo",
true
]
],
0,
false,
1,
true,
"Strategic Map Example",
false,
"\A3\Ui_f\data\Logos\arma3_white_ca.paa"
] call BIS_fnc_strategicMapOpen;
Additional Information
- See also:
- ORBAT ViewerBIS_fnc_ORBATAddGroupOverlayBIS_fnc_ORBATAnimateBIS_fnc_ORBATConfigPreviewBIS_fnc_ORBATGetGroupParamsBIS_fnc_ORBATOpenBIS_fnc_ORBATRemoveGroupOverlayBIS_fnc_ORBATSetGroupFadeBIS_fnc_ORBATSetGroupParamsBIS_fnc_ORBATTooltipBIS_fnc_strategicMapMouseButtonClickBIS_fnc_strategicMapAnimate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on March 31, 2021 - 15:29 (UTC)
- ansin11
- In order to use an image from the mission folder, the full path to the image has to be provided:
"images\MyImage.jpg"
([str missionConfigFile, 0, -15] call BIS_fnc_trimString) + "images\MyImage.jpg"