in
Description
- Description:
 - Checks whether value is in array, unit is in vehicle, position is inside location or ANSI string is part of other ANSI string. If Unicode support is desired, see forceUnicode.
 - Groups:
 - StringsArraysLocationsHashMapUnit Control
 
Syntax 1
- Syntax:
 - value in array
 - Parameters:
 - value: Anything - any value (cannot match Array before Arma 3)
 - array: Array - array of values
 - Return Value:
 - Boolean
 
Syntax 2
- Syntax:
 - unit in vehicle
 - Parameters:
 - unit: Object - entity person
 - vehicle: Object - entity vehicle
 - Return Value:
 - Boolean
 
Syntax 3
- Syntax:
 - position in location
 - Parameters:
 - position: Array - format Position2D or Position3D
 - location: Location
 - Return Value:
 - Boolean
 
Syntax 4
- Syntax:
 - needle in haystack
 - Parameters:
 - needle: String - string to search for
 - haystack: String - string to search in
 - Return Value:
 - Boolean
 
Syntax 5
- Syntax:
 - key in hashMap
 - Parameters:
 - key: HashMapKey
 - hashMap : HashMap
 - Return Value:
 - Boolean
 
Examples
- Example 1:
 - 1 in [0, 1, 2]; // true
 - Example 2:
 - private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // Case-insensitive alternatives: _myArray findIf { _x == "aaa"; } != -1; // true ({ if (_x == "aaa") exitWith { _forEachIndex }; -1 } forEach _myArray) != -1; // true, less performant but valid before the introduction of the findIf command { if (_x == "aaa") exitWith { 1 } } count _myArray > 0; // true { _x == "aaa"; } count _myArray > 0; // true, worst performance, only option available in OFP
 - Example 3:
 - [1,2,3] in [[1,2,3], [4,5,6]]; // true - Arma 3 only
 - Example 4:
 - Example 5:
 - Example 6:
 - Example 7:
 - 
Other options:
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 2019-10-08 - 21:08 (UTC)
 - Lou Montana
 - From a description note:
<unit> in <vehicle> literally does this: vehicle <unit> == <vehicle>. If <vehicle> is the same as <unit> the expression will return true for when the <unit> is on foot and false for when <unit> is in vehicle (see example 7 & 8). 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Strings
 - Command Group: Arrays
 - Command Group: Locations
 - Command Group: HashMap
 - Command Group: Unit Control