a == b
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Description
- Description:
- Checks if argument a is equal to argument b. Both arguments need to be of the same type. Comparing Numbers and Strings has higher priority than comparing other types. String comparison is case insensitive. If you need case-sensitive comparison use isEqualTo command.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- a == b
- Parameters:
- a: Group, Side, Object, Structured Text, Config, Display, Control or Location
- b: Group, Side, Object, Structured Text, Config, Display, Control or Location
- Return Value:
- Boolean
Examples
- Example 1:
if (player == leader group player) then { hint "You are the leader of your group." } else { hint "Someone else is the boss" }
- Example 2:
? name player == "Billy" : hint "Hello Billy, how are you?"
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on Feb 5, 2007 - 10:38
- Ceeeb
- In OFP v1.96, comparison of strings is not case sensitive. Example : "STRINGtext" == "stringTEXT" returns true.
- Posted on Apr 15, 2014 - 15:34
- ffur2007slx2_5
-
(A3 1.16) for case sensitive comparison, array comparison and boolean comparison we can use switch do. e.g.
switch (_var0) do { case (_var1) : {true}; default {false}; };
For script comparison we need to detect whether scripts are running in advance, then compose both into string:if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons:fnc_areEqual = { private ["_b","_var1","_var2"]; _b = true; for [{_i=1},{_i < (count _this) && _b},{_i=_i+1}] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then {_b = false;}; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables