Channel IDs
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Introduction
In Arma 3, chat, radio, VON and markers all use the same channel ID system.
Channel Explanation
In the following, 'content' will be used instead of marker, voice or message)
Channel ID | Channel Name | Usage |
---|---|---|
-1 | None | Is used when a marker is created with createMarker and the channelID parameter was not defined. Markers in "none" channel are visible in all other channels as well. |
0 | Global | Content is visible for all players. |
1 | Side | Content is only visible to the side of the player who created it. |
2 | Command | Example |
3 | Group | Group Chat. This channel cannot be disabled. It's the default fallback channel if all other channels are disabled. Content is only visible for the players in the group of the player who created it. |
4 | Vehicle | For in-vehicle communication. Content is only visible to the vehicle's crew. |
5 | Direct | Voice is only audible for nearby players. Template:AnswerMe |
6 - 15 | Custom Channels | Custom channels can be created on the fly. See radioChannelCreate. Content will only be available for players which have been assigned to this channel. See radioChannelAdd. |
- Besides the above listed channels, there are also other channels not available through sqf, with the only exception being systemChat.
Channel Colours
driver vehicle player sideChat "sideChat"; driver vehicle player globalChat "globalChat"; driver vehicle player groupChat "groupChat"; vehicle player vehicleChat "vehicleChat"; driver vehicle player commandChat "commandChat"; driver vehicle player customChat [1, "customChat"]; systemChat "systemChat";
Changing Channels
- Ingame Controls
- ',' and '.' to cycle through the channels
- Scripting
- setCurrentChannel