From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Description needed
- Groups:
- Object Detection
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- range: Number
- Return Value:
- Return value needed
Examples
- Example 1:
player nearTargets 100;
could return something like this:
[[[2555.33,2535.33,1.32708],"SoldierEB",EAST,214222,EAST 1-1-A:1],[[2550.39,2482.5,1.32696],"SoldierWB",WEST,0,WEST 1-1-A:2]]
Additional Information
- See also:
- revealknowsAboutfindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoadsforgetTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on Febuary 17, 2011
- Curry
- A subjective cost greater than 0 does not necessarily mean the target is an enemy unit. Any unit, that have yet to be identified by the unit, have a small positive cost in the range 0 to 1.
- Posted on January 15, 2012
- kju
- The quality/detail level of the info depends on the knowsAbout value of the sourceUnit about the targetUnit:
For infantry:
] 0 , 1.5 [ - side unknown, some position offset, identified as SoldierWB
[ 1.5, 1.6 [ - side identified, subjective cost set
[ 1.6, 2 [ - type identified better (USMC_Soldier_Base)
[ 2 , 3.6 [ - type identified precisely (USMC_Soldier)
[ 3.6, 4 ] - position identified precisely
The values seems closely linked to the accuracy value of the given targetUnit class and its parents up in the config tree:
0 class CAManBase: Man
1.6 class SoldierWB: CAManBase
2 class USMC_Soldier_Base: SoldierWB
3.9 class USMC_Soldier: USMC_Soldier_Base
For tanks:
] 0 , 0.03 [ - side unknown, some position offset, identified as LandVehicle
[ 0.03, 0.13 [ - type identified better (Tank)
[ 0.13, 0.3 [ - type identified better (M1A1)
[ 0.3 , 1.5 [ - side identified, subjective cost set
[ 1.5 , 3.6 [ - side identified precisely (CIV), subjective cost adjusted
[ 3.6 , 4 ] - position identified precisely
The values seems closely linked to the accuracy value of the given targetUnit class and its parents up in the config tree:
0 class All
class AllVehicles: All
0.0005 class Land: AllVehicles
0.02 class LandVehicle: Land
0.12 class Tank: LandVehicle
0.25 class M1A1: Tank
- Posted on January 17, 2012
- kju
- When an unit dies, it is nearTargets array gets emptied after some seconds.
- When an unit dies, its reference will get removed from other units nearTargets' arrays immediately.
- A target will be removed from the array after about 360 seconds without contact.
- Posted on January 21, 2012
- kju
- Position accuracy seems to be a radius in meters from the perceived position.