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Description
- Description:
- Description needed
- Groups:
- StringsArraysLocationsHashMapUnit Control
Syntax 1
- Syntax:
- Syntax needed
- Parameters:
- value: Anything - any value (cannot match Array before Arma 3)
- array: Array - array of values
- Return Value:
- Return value needed
Syntax 2
- Syntax:
- unit in vehicle
- Parameters:
- unit: Object - entity person
- vehicle: Object - entity vehicle
- Return Value:
- Boolean
Syntax 3
- Syntax:
- position in location Template:Since
- Parameters:
- position: Array - format Position2D or Position3D
- location: Location
- Return Value:
- Boolean
Syntax 4
- Syntax:
- needle in haystack Template:Since
- Parameters:
- needle: String - string to search for
- haystack: String - string to search in
- Return Value:
- Boolean
Syntax 5
- Syntax:
- key in hashMap
- Parameters:
- key: HashMapKey
- hashMap : HashMap
- Return Value:
- Boolean
Examples
- Example 1:
1 in [0, 1, 2]; // true
- Example 2:
private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // case-insensitive alternatives _myArray findIf { _x == "aaa"; } != -1; // true ({ if (_x == "aaa") exitWith { _forEachIndex }; -1 } forEach _myArray) != -1; // true, less performant but valid before findIf { if (_x == "aaa") exitWith {1} } count _myArray > 0; // true { _x == "aaa"; } count _myArray > 0; // true, worst performance // only option available in OFP
- Example 3:
[1,2,3] in [[1,2,3], [4,5,6]]; // true - Arma 3 only
- Example 4:
_isInCar = player in car;
- Example 5:
_isInside = [1000,2000,0] in myLocation;
- Example 6:
_isInString = "foo" in "foobar"; // true _isInString = "Foo" in "foobar"; // false
- Example 7:
private _boarded = player in _groupVehicle;
- Example 8:
private _onFoot = _unit in _unit; // vehicle _unit == _unit works // isNull objectParent _unit is even faster
Additional Information
- See also:
- inPolygoninAreasetresizereversepushBackpushBackUniqueapplyselectfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinStringforceUnicode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 8, 2019 - 21:08 (UTC)
- Lou Montana
- From a description note:
<unit> in <vehicle> literally does this: vehicle <unit> == <vehicle>. If <vehicle> is the same as <unit> the expression will return true for when the <unit> is on foot and false for when <unit> is in vehicle (see example 7 & 8).