From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Description needed
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- control ctrlMapCursor [defaultCursor, newCursor]
- Parameters:
- control: Control - Map control
- defaultCursor: String - Cursor class name
- newCursor: String - Cursor class name
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapCursor ["Track", "Arrow"];
- Example 2:
uiNamespace setVariable ["_map",findDisplay 12 displayCtrl 51];
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];
- Example 3:
findDisplay 12 displayCtrl 51 ctrlMapCursor ["Scroll", "Wait"];
- Example 4:
- Cycle through all available cursors over custom map:
[] spawn
{
disableSerialization;
_map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1];
_map ctrlSetPosition [0,0,1,1];
_map ctrlCommit 0;
{
_map ctrlMapCursor ["", configName _x]; //<-- the actual usage
hint format ["Current cursor: %1", configName _x];
sleep 1;
}
forEach ("true" configClasses (configFile >> "CfgWrapperUI" >> "Cursors"));
};
Additional Information
- See also:
- setMousePositiongetMousePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on February 8, 2016 - 22:43 (UTC)
- Bull A
-
When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem:
_control ctrlAddEventHandler ["MouseMoving",{
_this params [
["_mapCtrl",controlNull,[[[controlNull]]]],
["_xPos",-1,[0]],
["_yPos",-1,[0]],
["_mouseIn",false,[[[true]]]]
];
if (_mouseIn) then {
// Mouse is in control area
_mapCtrl ctrlMapCursor ["","Track"];
} else {
// Mouse is out of control area, goes back to arrow
_mapCtrl ctrlMapCursor ["","Arrow"];
};
}];