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Description  
Description: 
Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side cannot  have the same callsign (possible on different sides) - see Example 4 . 
The identity setup can consist of format keywords (marked with % ) and param keywords taken from CfgWorlds  config.
Formatting is almost like using the format  command but with some special group keywords (see Example 2 ).
 
Show Arma 3 values table 
%GroupSquad
 
%GroupPlatoon
 
%GroupCompany
 
%GroupNames
 
%GroupColors
  
"Squad1" → 1 
"Squad2" → 2 
"Squad3" → 3 
"Squad4" → 4  
 
"Platoon1" → 1 
"Platoon2" → 2 
"Platoon3" → 3 
"Platoon4" → 4  
 
"CompanyAlpha" → Alpha 
"CompanyBravo" → Bravo 
"CompanyCharlie" → etc. 
"CompanyDelta" 
"CompanyEcho" 
"CompanyFoxtrot" 
"CompanyGolf" 
"CompanyHotel" 
"CompanyIndia" 
"CompanyKilo" 
"CompanyLima" 
"CompanyMike" 
"CompanyNovember" 
"CompanyOscar" 
"CompanyPapa" 
"CompanyQuebec" 
"CompanyRomeo" 
"CompanySierra" 
"CompanyTango" 
"CompanyUniform" 
"CompanyVictor" 
"CompanyWhiskey" 
"CompanyXray" → X-Ray 
"CompanyYankee" 
"CompanyZulu"  
  
 
"Alpha" 
"Bravo" 
"Charlie" 
"Delta" 
"Echo" 
"Foxtrot" 
"Golf" 
"Hotel" 
"November" 
"Kilo" 
"Yankee" 
"Zulu" 
"Convoy" 
"Buffalo" 
"Guardian" 
"Two" 
"Three" 
"Fox"  
  
 
"GroupColor0" → (nothing) 
"GroupColor1" → Black 
"GroupColor2" → Red 
"GroupColor3" → Green 
"GroupColor4" → Blue 
"GroupColor5" → Yellow 
"GroupColor6" → Orange 
"GroupColor7" → Pink 
"Six" → Six  
  
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Show OFP values table 
Letter
 
Colour
  
"Alpha" 
"Bravo" 
"Charlie" 
"Delta" 
"Echo" 
"Foxtrot" 
"Golf" 
"Hotel" 
"Kilo" 
"Yankee" 
"Zulu" 
"Buffalo" 
"Convoy" 
"Guardian" 
"November" 
"Two" 
"Three" 
"Fox"  
  
 
"GroupColor0" → (nothing) 
"GroupColor1" → Black 
"GroupColor2" → Red 
"GroupColor3" → Green 
"GroupColor4" → Blue 
"GroupColor5" → Yellow 
"GroupColor6" → Orange 
"GroupColor7" → Pink 
"Six" → Six  
  
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In Operation Flashpoint , the group ID cannot be freely decided and format must be [letter, colour, picture] or [letter, colour] - nameFormat  cannot  be a custom text - see Example 3 . 
The radio callsign strings can be overwritten in a mission by writing Stringtable  entries of the same name. Some entry names: Show text STR_CFG_GRPNAMES _ALPHA  
STR_CFG_GRPNAMES _FOX  
STR_CFG_GRPCOL _BLACK  
STR_CFG_GRPNAMES _SIX  (unlike its name suggests, this is a "group colour") 
STR_CFG_FIREFLYBASE 
STR_CFG_PAPABEAR 
STR_CFG_HQ_BASE    
Multiplayer: 
For the global variant of this command see setGroupIdGlobal . Groups: 
Groups 
 Syntax  
Syntax: 
group setGroupId  [nameFormat, nameParam1, nameParam2, ...] Parameters: 
group: Object  or Group  
nameFormat: String  - format template (%keyword1 - %keyword2...etc) 
nameParamN: String  - param keyword Return Value: 
Nothing  
 Examples  
Example 1: Arma 3 :
Example 2: Arma 3 :
Example 3: Armed Assault / Arma 2 / Arma 3 :
Operation Flashpoint :
_group1  setGroupId  [ "Delta" , "GroupColor4" ] 
Example 4: When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
group1  setGroupId  [ "Active Group" ] ;
group2  setGroupId  [ "Inactive Group" ] ;
group2  setGroupId  [ "Active Group" ] ; // group1 is "Inactive Group" now 
 
 
Additional Information  
See also: 
setGroupIdGlobal  groupId  group  
 
Notes  
 
Report bugs on the Feedback Tracker   and/or discuss them on the Arma Discord   or on the Forums  .Only post proven facts here! 
Add Note 
 
 
 
Killzone_Kid  - c   
Posted on Apr 21, 2015 - 23:21 (UTC)