BIS fnc error: Difference between revisions

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(More info about condition to show error msg)
(Added information on how to manipulate rpt message)
Line 14: Line 14:
* <sqf inline>profilenamespace getvariable ["BIS_fnc_init_displayErrors",false]</sqf> is set to <sqf inline>true</sqf>.
* <sqf inline>profilenamespace getvariable ["BIS_fnc_init_displayErrors",false]</sqf> is set to <sqf inline>true</sqf>.


If it is called from a function, it will include that function's name before the provided message.
'''Output format:'''


Output is: {{hl|[[profileName]]/log: ERROR: <message>}}
* In multiplayer ([[isMultiplayer]]) the function will add the [[profileName]] in front of the message
* If <sqf inline>_fnc_error_exit</sqf> is set to <sqf inline>true</sqf> before the function call, the log message will display {{hl|HALT:}} instead of {{hl|ERROR:}}
* If function is called from within another function, the name of the parent function will be displayed. This can be overwritten by setting <sqf inline>_fnc_scriptName</sqf> to a custom value


{{Feature|informative|{{hl|[[Description.ext#allowFunctionsLog|allowFunctionsLog]]}} has to be set to '''1''' in [[Description.ext]] for this function to have any effect.}}
{{Feature|informative|{{hl|[[Description.ext#allowFunctionsLog|allowFunctionsLog]]}} has to be set to '''1''' in [[Description.ext]] for this function to have any effect.}}
Line 36: Line 38:
if (!local _vehicle) exitWith { ["This function must run on the vehicle owner's machine"] call BIS_fnc_error };
if (!local _vehicle) exitWith { ["This function must run on the vehicle owner's machine"] call BIS_fnc_error };
</sqf>
</sqf>
|x3= <sqf>
// Change rpt log to "HALT" indicating that function exited
_fnc_error_exit = true;
if (exitHere) exitWith
{
  "Some error message!" call BIS_fnc_error; // Output in rpt: "log: HALT: [BIS_fnc_debugConsoleExec] Some error message!"
};</sqf>
|x4= <sqf>
_fnc_scriptName = "My_Awesome_Custom_Function";
"Some error message!" call BIS_fnc_error; // Output in rpt: "log: ERROR: [My_Awesome_Custom_Function] Some error message!"</sqf>


|seealso= [[BIS_fnc_errorMsg]] [[BIS_fnc_log]] [[BIS_fnc_logFormat]] [[BIS_fnc_logFormatServer]]
|seealso= [[BIS_fnc_errorMsg]] [[BIS_fnc_log]] [[BIS_fnc_logFormat]] [[BIS_fnc_logFormatServer]]
}}
}}

Revision as of 12:19, 13 January 2024

Hover & click on the images for description

Description

Description:
BIS fnc error.png

Logs an error message and shows an ingame error message. The message is shown when either of the following is true:

Output format:

  • In multiplayer (isMultiplayer) the function will add the profileName in front of the message
  • If _fnc_error_exit is set to true before the function call, the log message will display HALT: instead of ERROR:
  • If function is called from within another function, the name of the parent function will be displayed. This can be overwritten by setting _fnc_scriptName to a custom value
allowFunctionsLog has to be set to 1 in Description.ext for this function to have any effect.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[message, param1, ..., paramN] call BIS_fnc_error
Parameters:
message: String - (formatted) logged message
param1..paramN: Anything - (Optional) format arguments, if any
Return Value:
Array in format: [message, param1..paramN]

Examples

Example 1:
["Player is too far away (%1 metres)", round (player distance [0, 0, 0])] call BIS_fnc_error;
Example 2:
// some useful function cases if (!isServer) exitWith { ["This function must run on the server"] call BIS_fnc_error }; if (!hasInterface) exitWith { ["This function must not run on a headless machine"] call BIS_fnc_error }; if (!local _vehicle) exitWith { ["This function must run on the vehicle owner's machine"] call BIS_fnc_error };
Example 3:
// Change rpt log to "HALT" indicating that function exited _fnc_error_exit = true; if (exitHere) exitWith { "Some error message!" call BIS_fnc_error; // Output in rpt: "log: HALT: [BIS_fnc_debugConsoleExec] Some error message!" };
Example 4:
_fnc_scriptName = "My_Awesome_Custom_Function"; "Some error message!" call BIS_fnc_error; // Output in rpt: "log: ERROR: [My_Awesome_Custom_Function] Some error message!"

Additional Information

See also:
BIS_fnc_errorMsg BIS_fnc_log BIS_fnc_logFormat BIS_fnc_logFormatServer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note