BIS fnc saveInventory: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 7: Line 6:


|gr1 = Inventory |GROUP1=
|gr1 = Inventory |GROUP1=
____________________________________________________________________________________________


| Save unit's loadout. |DESCRIPTION=
| Save unit's loadout. |DESCRIPTION=
____________________________________________________________________________________________


| [unit,input,params,delete] call [[BIS_fnc_saveInventory]] |SYNTAX=
| [unit,input,params,delete] call [[BIS_fnc_saveInventory]] |SYNTAX=
____________________________________________________________________________________________


|p1= unit: [[Object]] - Unit whose inventory should be saved|PARAMETER1=
|p1= unit: [[Object]] - Unit whose inventory should be saved|PARAMETER1=
Line 21: Line 17:
|p3= params: [[Array]] - (Optional, default [ ]) Custom parameters stored with the loadout|PARAMETER3=
|p3= params: [[Array]] - (Optional, default [ ]) Custom parameters stored with the loadout|PARAMETER3=
|p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout|PARAMETER4=
|p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout|PARAMETER4=
____________________________________________________________________________________________


| [[Array]] - Saved value|RETURNVALUE=
| [[Array]] - Saved value|RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>[ [[player]], [<nowiki/>[[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> |=
|x1= <code>[ [[player]], [<nowiki/>[[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> |=
____________________________________________________________________________________________


| [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]], [[getUnitLoadout]] |SEEALSO=
| [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]], [[getUnitLoadout]] |SEEALSO=

Revision as of 00:54, 17 January 2021

Hover & click on the images for description

Description

Description:
Save unit's loadout.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit,input,params,delete] call BIS_fnc_saveInventory
Parameters:
unit: Object - Unit whose inventory should be saved
input: Array in format:
params: Array - (Optional, default [ ]) Custom parameters stored with the loadout
delete: Boolean - (Optional, default false) Whether or not to delete the loadout
Return Value:
Array - Saved value

Examples

Example 1:
[ player, [missionNamespace, "BIS_inv"], [], true ] call BIS_fnc_saveInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventorygetUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on August 2, 2020 - 15:22 (UTC)
Ilias38rus
Doesn't work for backpacks in backpack, unlike getUnitLoadout.