addWeaponWithAttachmentsCargo: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
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{{Command|Comments=
{{Command


| arma3 |Game=
| arma3


|1.94|Game Version=
|1.94


|arg= global |Arguments in MP=
|arg= global |Arguments in MP=
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|eff= local |Effects in MP=
|eff= local |Effects in MP=


|gr1= Vehicle Inventory |GROUP1=
|gr1= Vehicle Inventory


| Adds a weapon into cargo space of a vehicle / box with given attachments / magazines. Ignores available cargo space. If the weapon class has any pre-attached items (LinkedItems), they are removed and new items, supplied via command arguments, are added.
| Adds a weapon into cargo space of a vehicle / box with given attachments / magazines. Ignores available cargo space. If the weapon class has any pre-attached items (LinkedItems), they are removed and new items, supplied via command arguments, are added.
{{Important | This command has [[local]] effect; for a global variant, see [[addWeaponWithAttachmentsCargoGlobal]].}} |Description=
{{Important | This command has [[local]] effect; for a global variant, see [[addWeaponWithAttachmentsCargoGlobal]].}}


| container [[addWeaponWithAttachmentsCargo]] [<nowiki/>[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, ammoCount], [secondaryMuzzleMagazine, ammoCount], bipod], weaponsCount] |SYNTAX=
| container [[addWeaponWithAttachmentsCargo]] [<nowiki/>[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, ammoCount], [secondaryMuzzleMagazine, ammoCount], bipod], weaponsCount]


|p1= container: [[Object]] - Container to add the weapon to, might be backpack, ammobox or vehicle |Parameter 1=
|p1= container: [[Object]] - Container to add the weapon to, might be backpack, ammobox or vehicle


|p2= [<nowiki/>[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, ammoCount], [secondaryMuzzleMagazine, ammoCount], bipod], weaponsCount]: [[Array]] |Parameter 2=
|p2= [<nowiki/>[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, ammoCount], [secondaryMuzzleMagazine, ammoCount], bipod], weaponsCount]: [[Array]]


|p3= [weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, ammoCount], [secondaryMuzzleMagazine, ammoCount], bipod]: [[Array]] in format [[weaponsItems]] |Parameter 3=
|p3= [weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, ammoCount], [secondaryMuzzleMagazine, ammoCount], bipod]: [[Array]] in format [[weaponsItems]]


|p4= weapon: [[String]] - Weapon class name. See the topic [[:Category:Weapons]] for reference about possible values |Parameter 4=
|p4= weapon: [[String]] - Weapon class name. See the topic [[:Category:Weapons]] for reference about possible values


|p5= muzzle: [[String]] - Muzzle attachment class name or "" if not needed |Parameter 5=
|p5= muzzle: [[String]] - Muzzle attachment class name or "" if not needed


|p6= flashlight: [[String]] - Side rail attachment class name or "" if not needed |Parameter 6=
|p6= flashlight: [[String]] - Side rail attachment class name or "" if not needed


|p7= optics: [[String]] - Top rail attachment class name or "" if not needed |Parameter 7=
|p7= optics: [[String]] - Top rail attachment class name or "" if not needed


|p8= [primaryMuzzleMagazine, ammoCount]: [[Array]] - Primary muzzle magazine info or [] if not needed|Parameter 8=
|p8= [primaryMuzzleMagazine, ammoCount]: [[Array]] - Primary muzzle magazine info or [] if not needed


|p9= primaryMuzzleMagazine: [[String]] - Magazine class name |Parameter 9=
|p9= primaryMuzzleMagazine: [[String]] - Magazine class name


|p10= ammoCount: [[Number]] - Ammo count in magazine (will be clipped in 0 and max mag capacity range) |Parameter 10=
|p10= ammoCount: [[Number]] - Ammo count in magazine (will be clipped in 0 and max mag capacity range) |Parameter 10=
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|p15= weaponsCount: [[Number]] - Number of weapons to add |Parameter 15=
|p15= weaponsCount: [[Number]] - Number of weapons to add |Parameter 15=


| [[Nothing]] |Return Value=
| [[Nothing]]


|x1= <code>[[cursorObject]] [[addWeaponWithAttachmentsCargo]] [<nowiki/>["arifle_MX_GL_F", "muzzle_snds_H", "", "optic_aco", ["30Rnd_65x39_caseless_mag", 15], ["3Rnd_HE_Grenade_shell", 2], ""], 2];
|x1= <code>[[cursorObject]] [[addWeaponWithAttachmentsCargo]] [<nowiki/>["arifle_MX_GL_F", "muzzle_snds_H", "", "optic_aco", ["30Rnd_65x39_caseless_mag", 15], ["3Rnd_HE_Grenade_shell", 2], ""], 2];
</code> |Example 1=
</code>


|x2= Add five MX GL rifles with flashlight side attachment and a full 30 rounds magazine loaded into the gun, and full 3Rnd HE grenade magazine loaded into the grenade launcher:
|x2= Add five MX GL rifles with flashlight side attachment and a full 30 rounds magazine loaded into the gun, and full 3Rnd HE grenade magazine loaded into the grenade launcher:
<code>[[cursorObject]] [[addWeaponWithAttachmentsCargo]] [<nowiki/>["arifle_MX_GL_F", "", "acc_flashlight", "", ["30Rnd_65x39_caseless_mag", 30], ["3Rnd_HE_Grenade_shell", 2], ""], 5]</code> |Example 2=
<code>[[cursorObject]] [[addWeaponWithAttachmentsCargo]] [<nowiki/>["arifle_MX_GL_F", "", "acc_flashlight", "", ["30Rnd_65x39_caseless_mag", 30], ["3Rnd_HE_Grenade_shell", 2], ""], 5]</code>


|x3= Add one MX rifle without any attachments or magazines event though the class has linked items:
|x3= Add one MX rifle without any attachments or magazines event though the class has linked items:
<code>[[cursorObject]] [[addWeaponWithAttachmentsCargo]] [<nowiki/>["arifle_MX_Holo_pointer_F", "", "", "", [], [], ""], 1];</code> |Example 3=
<code>[[cursorObject]] [[addWeaponWithAttachmentsCargo]] [<nowiki/>["arifle_MX_Holo_pointer_F", "", "", "", [], [], ""], 1];</code>


|x4= Add all weapons on player with attachments:
|x4= Add all weapons on player with attachments:
<code>{ [[cursorObject]] [[addWeaponWithAttachmentsCargo]] [_x, 1] } [[forEach]] [[weaponsItems]] [[player]];</code> |Example 4=
<code>{ [[cursorObject]] [[addWeaponWithAttachmentsCargo]] [_x, 1] } [[forEach]] [[weaponsItems]] [[player]];</code>


| [[weaponsItems]], [[addWeaponCargo]], [[addWeaponCargoGlobal]], [[clearWeaponCargo]], [[getWeaponCargo]], [[addWeaponWithAttachmentsCargoGlobal]] |See Also=
| [[weaponsItems]], [[addWeaponCargo]], [[addWeaponCargoGlobal]], [[clearWeaponCargo]], [[getWeaponCargo]], [[addWeaponWithAttachmentsCargoGlobal]]
}}
}}



Revision as of 01:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Adds a weapon into cargo space of a vehicle / box with given attachments / magazines. Ignores available cargo space. If the weapon class has any pre-attached items (LinkedItems), they are removed and new items, supplied via command arguments, are added.
This command has local effect; for a global variant, see addWeaponWithAttachmentsCargoGlobal.
Groups:
Vehicle Inventory

Syntax

Syntax:
container addWeaponWithAttachmentsCargo [[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, ammoCount], [secondaryMuzzleMagazine, ammoCount], bipod], weaponsCount]
Parameters:
container: Object - Container to add the weapon to, might be backpack, ammobox or vehicle
[[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, ammoCount], [secondaryMuzzleMagazine, ammoCount], bipod], weaponsCount]: Array
[weapon, muzzle, flashlight, optics, [primaryMuzzleMagazine, ammoCount], [secondaryMuzzleMagazine, ammoCount], bipod]: Array in format weaponsItems
weapon: String - Weapon class name. See the topic Category:Weapons for reference about possible values
muzzle: String - Muzzle attachment class name or "" if not needed
flashlight: String - Side rail attachment class name or "" if not needed
optics: String - Top rail attachment class name or "" if not needed
[primaryMuzzleMagazine, ammoCount]: Array - Primary muzzle magazine info or [] if not needed
primaryMuzzleMagazine: String - Magazine class name
ammoCount: Number - Ammo count in magazine (will be clipped in 0 and max mag capacity range)
[secondaryMuzzleMagazine, ammoCount]: Array - Secondary muzzle magazine info or [] if not needed
secondaryMuzzleMagazine: String - Magazine class name
ammoCount: Number - Ammo count in magazine (will be clipped in 0 and max mag capacity range)
bipod: String - Underbarrel rail attachment class name or "" if not needed
weaponsCount: Number - Number of weapons to add
Return Value:
Nothing

Examples

Example 1:
cursorObject addWeaponWithAttachmentsCargo [["arifle_MX_GL_F", "muzzle_snds_H", "", "optic_aco", ["30Rnd_65x39_caseless_mag", 15], ["3Rnd_HE_Grenade_shell", 2], ""], 2];
Example 2:
Add five MX GL rifles with flashlight side attachment and a full 30 rounds magazine loaded into the gun, and full 3Rnd HE grenade magazine loaded into the grenade launcher: cursorObject addWeaponWithAttachmentsCargo [["arifle_MX_GL_F", "", "acc_flashlight", "", ["30Rnd_65x39_caseless_mag", 30], ["3Rnd_HE_Grenade_shell", 2], ""], 5]
Example 3:
Add one MX rifle without any attachments or magazines event though the class has linked items: cursorObject addWeaponWithAttachmentsCargo [["arifle_MX_Holo_pointer_F", "", "", "", [], [], ""], 1];
Example 4:
Add all weapons on player with attachments: { cursorObject addWeaponWithAttachmentsCargo [_x, 1] } forEach weaponsItems player;

Additional Information

See also:
weaponsItemsaddWeaponCargoaddWeaponCargoGlobalclearWeaponCargogetWeaponCargoaddWeaponWithAttachmentsCargoGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 28, 2020 - 21:03 (UTC)
Andrew_S90
This command also allows you to add a weapon with attachments directly to the players backpack. (backpackContainer player) addWeaponWithAttachmentsCargo [ ["arifle_MX_F","muzzle_snds_H","acc_pointer_IR","optic_Hamr",["30Rnd_65x39_caseless_mag",30],[],"bipod_03_F_blk"], 1];