ammoOnPylon: Difference between revisions

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|gr1= Vehicle Loadouts
|gr1= Vehicle Loadouts


|descr=Returns ammo count on given pylon.
|descr= Returns ammo count on given pylon (or [[false]] on failure).
Returns false ([[Boolean]]) on failure.


|s1= vehicle [[ammoOnPylon]] pylon
|s1= vehicle [[ammoOnPylon]] pylon
Line 13: Line 12:
|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= pylon: [[String]] or [[Number]] - The name or the index of the pylon
|p2= pylon: [[String]] or [[Number]] - pylon's name or index


|r1= [[Number]] or [[Boolean]]
|r1= [[Number]] on success or [[Boolean]] ([[false]]) on failure


|x1= <code>_ammoCount = ([[vehicle]] [[player]]) [[ammoOnPylon]] "pylon1";</code>
|x1= <sqf>private _ammoCount = (vehicle player) ammoOnPylon "pylon1";</sqf>
|x2= <code>[[hint]] [[str]] (([[vehicle]] [[player]]) '''ammoOnPylon''' "pylonCenter");</code>
 
|x2= <sqf>hint str (vehicle player ammoOnPylon "pylonCenter");</sqf>


|seealso= [[Arma 3: Vehicle Loadouts]] [[setAmmoOnPylon]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]]
|seealso= [[Arma 3: Vehicle Loadouts]] [[setAmmoOnPylon]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Commy2
<dt></dt>
|timestamp= 20170818142100
<dd class="notedate">Posted on August 18, 2017 - 14:21 (UTC)</dd>
|text= The pylon indices start at 1 and not at 0.
<dt class="note">[[User:Commy2|Commy2]]</dt>
}}
<dd class="note">
The pylon indices start at 1 and not at 0.
</dd>
 
</dl>

Revision as of 22:14, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns ammo count on given pylon (or false on failure).
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle ammoOnPylon pylon
Parameters:
vehicle: Object
pylon: String or Number - pylon's name or index
Return Value:
Number on success or Boolean (false) on failure

Examples

Example 1:
private _ammoCount = (vehicle player) ammoOnPylon "pylon1";
Example 2:
hint str (vehicle player ammoOnPylon "pylonCenter");

Additional Information

See also:
Arma 3: Vehicle Loadouts setAmmoOnPylon getCompatiblePylonMagazines getPylonMagazines animatePylon animateBay setPylonsPriority setPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Commy2 - c
Posted on Aug 18, 2017 - 14:21 (UTC)
The pylon indices start at 1 and not at 0.