collect3DENHistory: Difference between revisions

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<dd class="notedate">Posted on October 26, 2020 - 01:15 (UTC)</dd>
<dd class="notedate">Posted on October 26, 2020 - 01:15 (UTC)</dd>

Revision as of 14:26, 12 June 2021

Hover & click on the images for description

Description

Description:
Execute a block of code in which all Eden Editor operations will be recorded as one history step. For example creating an entity, setting its attributes and then connections would normally be recorded as three different steps. Calling them all within single collect3DENHistory block will group them together and the user will need to undo only once to revert the changes.
The code will be run in Unscheduled Environment, which means you can't suspend the code via commands e.g. sleep.
Groups:
Eden Editor

Syntax

Syntax:
collect3DENHistory code
Parameters:
code: Code
Return Value:
Nothing

Examples

Example 1:
collect3DENHistory { _logic = create3DENEntity ["Logic", "Logic", position player]; add3DENConnection ["Sync", [_logic], player ]; }; Creates a logic and connects it to player in one history step.

Additional Information

See also:
add3DENConnection create3DENComposition create3DENEntity delete3DENEntities do3DENAction remove3DENConnection set3DENAttributes set3DENObjectType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 26, 2020 - 01:15 (UTC)
7erra
Contrary to other code block structures (call, if/then/exitWith, switch/case/default, etc.) the code block of collect3DENHistory will not return any value: _unit = collect3DENHistory { create3DENEntity ["Object", "C_Protagonist_VR_F", screenToWorld [0.5, 0.5]]; }; _unit // <null>