commandFire: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=
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| Order the given unit to fire on the given target (via the radio).
| Order the given unit to fire on the given target (via the radio).
If the target is [[objNull]], the unit is ordered to fire on its current target (set with [[doTarget]] or [[commandTarget]]). |DESCRIPTION=
If the target is [[objNull]], the unit is ordered to fire on its current target (set with [[doTarget]] or [[commandTarget]]). |DESCRIPTION=
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| unitName '''commandFire''' target |SYNTAX=
| unitName '''commandFire''' target |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_ESoldier1 [[commandFire]] _WSoldier1;</code> |EXAMPLE1=
|x1= <code>_ESoldier1 [[commandFire]] _WSoldier1;</code> |EXAMPLE1=
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| [[fire]], [[doFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]] |SEEALSO=
| [[fire]], [[doFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]] |SEEALSO=

Revision as of 01:22, 17 January 2021

Hover & click on the images for description

Description

Description:
Order the given unit to fire on the given target (via the radio). If the target is objNull, the unit is ordered to fire on its current target (set with doTarget or commandTarget).
Groups:
Unit Control

Syntax

Syntax:
unitName commandFire target
Parameters:
unitName: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 commandFire _WSoldier1;

Additional Information

See also:
firedoFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire

Notes

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Notes

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