deleteGroupWhenEmpty: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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{{Feature | Informative | It might take up to a minute for the groups marked for auto-deletion when empty to get deleted when they become empty.}}
{{Feature | Informative | It might take up to a minute for the groups marked for auto-deletion when empty to get deleted when they become empty.}}


|s1=   group [[deleteGroupWhenEmpty]] delete
|s1= group [[deleteGroupWhenEmpty]] delete


|p1= group: [[Group]]
|p1= group: [[Group]]

Revision as of 23:03, 19 June 2021

Hover & click on the images for description

Description

Description:
Marks given group for auto-deletion when group is empty. True will mark the group for auto-deletion, however false will only unmark the group that was marked previously. Other engine group auto-deletion mechanisms in place are not affected by this.
It might take up to a minute for the groups marked for auto-deletion when empty to get deleted when they become empty.
Groups:
Groups

Syntax

Syntax:
group deleteGroupWhenEmpty delete
Parameters:
group: Group
delete: Boolean - true to mark for auto-deletion
Return Value:
Nothing

Examples

Example 1:
_group deleteGroupWhenEmpty true;

Additional Information

See also:
deleteGroupisGroupDeletedWhenEmptycreateGroupgroupsetGroupIdgroupIDunitsgroupFromNetIdnetIdleaderselectLeaderjoincreateCentercreateUnitcreateVehicleSide

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 8, 2018 - 22:01 (UTC)
Wyqer
It seems, that the argument has to be local (like for deleteGroup). So if you run it on a server and the group isn't local to the server this wouldn't work: _group deleteGroupWhenEmpty true; But this would work: if (local _group) then { _group deleteGroupWhenEmpty true; } else { [_group, true] remoteExec ["deleteGroupWhenEmpty", groupOwner _group]; };