doFire: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Order the given unit(s) to fire on the given target (without radio messages).
|game5= arma2oa
|version5= 1.50


If the target is [[objNull]], the unit is ordered to fire on its current target (set with [[doTarget]] or [[commandTarget]]).
|game6= tkoh
|version6= 1.00


The target can be a unit or a vehicle, but not an object.|= Description
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50


| unitName '''doFire''' target |= Syntax
|arg= local


|p1= unitName: [[Object]] or [[Array]] |= Parameter 1
|eff= global


|p2= target: [[Object]] |= Parameter 2
|gr1= Unit Control


| [[Nothing]] |= Return value
|descr= Order the given unit(s) to fire on the given target (without radio messages).
____________________________________________________________________________________________
 
|x1= <pre>_ESoldier1 doFire _WSoldier1</pre> |= Example 1
____________________________________________________________________________________________


| [[commandFire]], [[fire]] |= See also
The target is set with [[doTarget]] or [[commandTarget]].


The target can be a unit or a vehicle, but not an object.
|s1= unitName [[doFire]] target
|p1= unitName: [[Object]] or [[Array]]
|p2= target: [[Object]]
|r1= [[Nothing]]
|x1= <sqf>_ESoldier1 doFire _WSoldier1;</sqf>
|seealso= [[fire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]] [[isManualFire]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 3, 2006 - 14:31
<dt><dt>
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
<dd class="notedate">Posted on 2006-08-03 - 14:31</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion:''


It is often helpful to use [[doTarget]] first.
It is often helpful to use [[doTarget]] first.
<dt><dt>
<dd class="notedate">Posted on 2007-03-25 - 23:17</dd>
<dt class="note">[[User:Hurricane|Hurricane]]</dt>
<dd class="note">


<dd class="notedate">Posted on March 25, 2007 - 23:17
A unit will not execute this command when his behaviour is set to "careless".
<dt class="note">'''[[User:Hurricane|Hurricane]]'''<dd class="note">
<dt><dt>
<dd class="notedate">Posted on 2012-02-18 - 21:07</dd>
<dt class="note">[[User:Zingo|Zingo]]</dt>
<dd class="note">


A unit will not execute this command when his behaviour is set to "careless".
Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
<dt><dt>
<dd class="notedate">Posted on 2012-06-07 - 14:05</dd>
<dt class="note">[[User:Sakura_Chan|Sakura_Chan]]</dt>
<dd class="note">


Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.


<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|DOFIRE]]
[[Category:Scripting Commands OFP 1.96|DOFIRE]]
[[Category:Scripting Commands OFP 1.46|DOFIRE]]
[[Category:Scripting Commands ArmA|DOFIRE]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:25, 14 May 2023

Hover & click on the images for description

Description

Description:
Order the given unit(s) to fire on the given target (without radio messages). The target is set with doTarget or commandTarget. The target can be a unit or a vehicle, but not an object.
Groups:
Unit Control

Syntax

Syntax:
unitName doFire target
Parameters:
unitName: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 doFire _WSoldier1;

Additional Information

See also:
fire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire isManualFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-03 - 14:31
hardrock
Notes from before the conversion: It is often helpful to use doTarget first.
Posted on 2007-03-25 - 23:17
Hurricane
A unit will not execute this command when his behaviour is set to "careless".
Posted on 2012-02-18 - 21:07
Zingo
Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
Posted on 2012-06-07 - 14:05
Sakura_Chan
Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.