group: Difference between revisions

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m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
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|pr= In MP the command is not initialised in functions called by initline or init eventhandlers.
|pr= In MP the command is not initialised in functions called by initline or init eventhandlers.


|seealso= [[local]] [[join]] [[leader]] [[units]] [[allGroups]] [[groupID]] [[setGroupId]] [[setGroupIdGlobal]]
|seealso= [[local]] [[join]] [[leader]] [[units]] [[allGroups]] [[groups]] [[groupID]] [[setGroupId]] [[setGroupIdGlobal]]
}}
}}



Latest revision as of 08:41, 12 April 2023

Hover & click on the images for description

Description

Description:
Returns the group a unit is assigned to.
Problems:
In MP the command is not initialised in functions called by initline or init eventhandlers.
Groups:
Groups

Syntax

Syntax:
group object
Parameters:
object: Object
Return Value:
Group - for dead units, the returned group equals grpNull.

Examples

Example 1:
_playerGrp = group player;

Additional Information

See also:
local join leader units allGroups groups groupID setGroupId setGroupIdGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
jafarin - c
Posted on Aug 19, 2006 - 12:00 (UTC)
Few rules about group in OFP:R:
  1. When last man in group die or is moved to other group, group will be destroyed, and it can't be used anymore.
  2. First man joined to empty group will be group leader.