lookAt: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Some wiki formatting)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


|gr1= Unit Control
|gr1= Unit Control


| Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.
|descr= Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully.


| unit(s) '''lookAt''' position
|s1= unit(s) [[lookAt]] position


|p1= unit(s): [[Object]] or [[Array]]
|p1= unit(s): [[Object]] or [[Array]]
Line 16: Line 30:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code>
|x1= <code>_someSoldier [[lookAt]] _otherSoldier</code>
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code>
 
|x3=<code>[[hint]] "R U N !";
|x2= <code>[_someSoldier, _otherSoldier] [[lookAt]] [[markerPos]] "markerOne"</code>
 
|x3= <code>[[hint]] "R U N !";
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
[[createVehicleCrew]] BFG;
[[createVehicleCrew]] BFG;
Line 30: Line 46:
};
};
};</code>
};</code>
|seealso= [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]
|seealso= [[glanceAt]], [[commandWatch]], [[doWatch]], [[freeLook]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 15:07, 10 June 2021

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Groups:
Unit Control

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAtcommandWatchdoWatchfreeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note