lookAt: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 38: Line 38:
createVehicleCrew BFG;
createVehicleCrew BFG;
t = time + 10;
t = time + 10;
[[onEachFrame]]
onEachFrame
{
{
BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2));
BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2));

Revision as of 14:05, 12 May 2022

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Groups:
Unit Control

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAt commandWatch doWatch freeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note