nearestLocationWithDubbing: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
Line 24: Line 24:
|r1= [[Location]]
|r1= [[Location]]


|x1= <code>_location = nearestLocationWithDubbing player;</code>
|x1= <sqf>_location = nearestLocationWithDubbing player;</sqf>


|x2= <code>_location = nearestLocationWithDubbing getMarkerPos "myMarker";</code>
|x2= <sqf>_location = nearestLocationWithDubbing getMarkerPos "myMarker";</sqf>


|seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]]
|seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]]
}}
}}

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Find the nearest location having a non-empty speech.
Arma 3
No locations are dubbed in Arma 3.
Groups:
Locations

Syntax

Syntax:
nearestLocationWithDubbing position
Parameters:
position: Object or Array in format PositionAGL or Position2D
Return Value:
Location

Examples

Example 1:
_location = nearestLocationWithDubbing player;
Example 2:
_location = nearestLocationWithDubbing getMarkerPos "myMarker";

Additional Information

See also:
findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearObjectsReady nearRoads nearestMines

Notes

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