radioChannelCreate: Difference between revisions

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| Create a custom radio channel with the given color, label, call sign and registered characters. The '''[[Channel IDs|custom channel ID]]''' returned can be used to manipulate the created channel later. There are 10 slots for custom radio channels which would correspond to channels 6-15 (see [[getPlayerChannel]]). The command will find an unused index in this range and create it when found.
| Create a custom radio channel with the given color, label, call sign and registered characters. The '''[[Channel IDs|custom channel ID]]''' returned can be used to manipulate the created channel later. There are 10 slots for custom radio channels which would correspond to channels 6-15 (see [[getPlayerChannel]]). The command will find an unused index in this range and create it when found.


| [[radioChannelCreate]] [color, label, callSign, units, sentenceType]
|s1=  [[radioChannelCreate]] [color, label, callSign, units, sentenceType]


|p1= color: [[Array]] - RGBA color values
|p1= color: [[Array]] - RGBA color values

Revision as of 00:19, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Radio and ChatCustom Radio and Chat

Syntax

Syntax:
radioChannelCreate [color, label, callSign, units, sentenceType]
Parameters:
color: Array - RGBA color values
label: String - label
callSign: String - call sign
units: Array - list of units in the channel
sentenceType (Optional): Boolean (Default: true)
Return Value:
Number - created custom channel ID (used in customChat command), 0 if failed

Examples

Example 1:
_channelID= radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2]];
Example 2:
_channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2], true]; // using true also disables automatic quotes for chat in channel (Arma 3)
Example 3:
Create custom channel and add all players to it, present and JIP:if (isServer) then { private _channelName = "Q-dance Radio"; private _channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], _channelName, "%UNIT_NAME", []]; if (_channelID == 0) exitWith {diag_log format ["Custom channel '%1' creation failed!", _channelName]}; [_channelID, {_this radioChannelAdd [player]}] remoteExec ["call", [0, -2] select isDedicated, _channelName]; };

Additional Information

See also:
radioChannelAddradioChannelRemoveradioChannelSetCallSignradioChannelSetLabelcustomChatcustomRadiosetCurrentChannelcurrentChannelenableChannelchannelEnabledgetPlayerChannel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 21, 2016 - 13:30 (UTC)
Killzone Kid
Make sure you add all units you intend to speak or receive messages on created custom channel to the channel.
Posted on October 12, 2017 - 12:27 (UTC)
Demellion
WARNING: Be aware that created channels order and count are different between server and client. Example 3 shown that server-side channel ID is actually 4, while client currentChannel on the same channel results in 9. Behaviour is yet unknown for me.