say: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.00


|1.75|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Unit will say given sound.
|game3= arma1
|version3= 1.00


When the [[Object#Unit|Unit]] is a [[Object#Person|Person]], it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
|game4= arma2
|version4= 1.00


A unit that has been killed or does not exist will not say anything.
|game5= arma2oa
|version5= 1.50


Compare this with [[playSound]] which will always play a sound at the location of the player.
|game6= tkoh
|version6= 1.00


If the camera is not within given range, title is not shown and the sound will not be heard.
|game7= arma3
|version7= 0.50


Sound is defined in CfgSound of the [[Description.ext]]. |= Description
|arg= global
____________________________________________________________________________________________


| unit '''say''' [sound, maxTitlesDistance,speed]|= Syntax
|eff= local


|p1= unit: [[Object]]
|gr1= Sounds
|p2= [sound, maxTitlesDistance,speed]: [[Array]]
|p3= sound: [[String]] classname. Defined in [[Description.ext]]
|p4= maxTitlesDistance: [[Number]]
|p5= speed: [[Number]]. Optional


| [[Nothing]] |= Return value
|descr= Make unit say given sound. The sound is defined in [[Description.ext#CfgSounds|CfgSounds]].
____________________________________________________________________________________________
If the [[Object#Unit|unit]] is a [[Object#Person|person]], it will also perform the corresponding lipsync effect provided an appropriate [[Lip File Format|.lip file]] has been [[WaveToLip|created]] for this sound.
 
|x1= <code>([[units]] [[player]] [[select]] 1) say ["whisper1",5]</code> |= Example 1
____________________________________________________________________________________________


| [[say3D]], [[say2D]], [[playSound]], [[createSoundSource]] |= SEEALSO
* A dead or non-existent unit obviously cannot say anything.
* If the camera is not within given range, title is not shown and the sound will not be heard.
* See also [[playSound]] in order to play a sound wherever the [[cameraOn|camera/player]] is.


}}
{{Feature|informative|[[say]] will mimic either [[say2D]] or [[say3D]] depending on whether it is executed in a cutscene or in a game scene.}}
 
|s1= from [[say]] sound
 
|p1= from: [[Object]] or [[Array]] of [[Object]]s
* [[Object]] - the sound source
* [[Array]] - format [from, to]:
** from: [[Object]] - sound source
** to: [[Object]] - target


<h3 style="display:none">Notes</h3>
|p2= sound: [[String]] or [[Array]]
<dl class="command_description">
* [[String]] - class name of the sound to be played. Defined in CfgSounds including [[Description.ext]]
* [[Array]] - format [sound, maxTitlesDistance, speed]:
** sound: [[String]] - class name of the sound to be played. Defined in CfgSounds including [[Description.ext]]
** maxTitlesDistance: [[Number]] (Optional, default 100) - max. distance in meters at which the sound can be heard
** speed: [[Number]] (Optional, default 1) - pitch of the sound


<!-- Note Section BEGIN -->
|r1= [[Nothing]]
<dd class="notedate">Posted on 7 March 2013
<dt class="note">[[User:Rocket|Rocket]]<dd class="note">
Say will occur in 3D when the player is active, during cutscenes it will not. Use [[say3D]] for cutscenes.
<!-- Note Section END -->


</dl>
|x1= <sqf>(units player select 1) say ["whisper1", 5];</sqf>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>player say "scuba_breath"; // Arma 3 vanilla sound</sqf>


[[Category:Scripting Commands|SAY]]
|seealso= [[say3D]] [[say2D]] [[playSound]] [[createSoundSource]] [[playSoundUI]]
[[Category:Scripting Commands OFP 1.96|SAY]]
}}
[[Category:Scripting Commands ArmA|SAY]]
[[Category:Scripting Commands ArmA2|SAY]]
[[Category:Scripting Commands Arma 3|SAY]]
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:17, 25 February 2023

Hover & click on the images for description

Description

Description:
Make unit say given sound. The sound is defined in CfgSounds. If the unit is a person, it will also perform the corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
  • A dead or non-existent unit obviously cannot say anything.
  • If the camera is not within given range, title is not shown and the sound will not be heard.
  • See also playSound in order to play a sound wherever the camera/player is.
say will mimic either say2D or say3D depending on whether it is executed in a cutscene or in a game scene.
Groups:
Sounds

Syntax

Syntax:
from say sound
Parameters:
from: Object or Array of Objects
sound: String or Array
  • String - class name of the sound to be played. Defined in CfgSounds including Description.ext
  • Array - format [sound, maxTitlesDistance, speed]:
    • sound: String - class name of the sound to be played. Defined in CfgSounds including Description.ext
    • maxTitlesDistance: Number (Optional, default 100) - max. distance in meters at which the sound can be heard
    • speed: Number (Optional, default 1) - pitch of the sound
Return Value:
Nothing

Examples

Example 1:
(units player select 1) say ["whisper1", 5];
Example 2:
player say "scuba_breath"; // Arma 3 vanilla sound

Additional Information

See also:
say3D say2D playSound createSoundSource playSoundUI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note