setDefaultCamera: Difference between revisions

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| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) |= Description
| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) |DESCRIPTION=
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| '''setDefaultCamera''' [position, direction] |= Syntax
| '''setDefaultCamera''' [position, direction] |SYNTAX=


|p1= position: [[PositionASL]] - position of the camera |= Parameter 1
|p1= position: [[PositionASL]] - position of the camera |PARAMETER1=
|p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera |= Parameter 2
|p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> |= Example 1
|x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> |EXAMPLE1=


|x2= Lift camera 100m up above current player position and point downwards:
|x2= Lift camera 100m up above current player position and point downwards:
<code>[[setDefaultCamera]] <nowiki>[</nowiki>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code> |= Example 2
<code>[[setDefaultCamera]] <nowiki>[</nowiki>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code> |EXAMPLE2=


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| [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]] |= See also
| [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]] |SEEALSO=


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Revision as of 15:47, 7 April 2019

Hover & click on the images for description

Description

Description:
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Groups:
Uncategorised

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: PositionASL - position of the camera
direction: Array - format Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
Example 2:
Lift camera 100m up above current player position and point downwards: setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];

Additional Information

See also:
camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera

Notes

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Notes

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