setDefaultCamera: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control |GROUP1=
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| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) |DESCRIPTION=
| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) |DESCRIPTION=
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| '''setDefaultCamera''' [position, direction] |SYNTAX=
| '''setDefaultCamera''' [position, direction] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> |EXAMPLE1=
|x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> |EXAMPLE1=
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<code>[[setDefaultCamera]] [<nowiki/>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code> |EXAMPLE2=
<code>[[setDefaultCamera]] [<nowiki/>[[ATLtoASL]] ([[player]] [[modelToWorld]] [0,0,100]),[0,0,-1]];</code> |EXAMPLE2=


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| [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]] |SEEALSO=
| [[camCreate]], [[cameraOn]], [[cameraView]], [[cameraEffect]], [[cameraEffectEnableHUD]], [[switchCamera]], [[positionCameraToWorld]], [[cameraInterest]], [[setCameraInterest]], [[getEditorCamera]], [[mapCenterOnCamera]], [[preloadCamera]], [[restartEditorCamera]] |SEEALSO=

Revision as of 03:43, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Groups:
Camera Control

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: PositionASL - position of the camera
direction: Array - format Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
Example 2:
Lift camera 100m up above current player position and point downwards: setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];

Additional Information

See also:
camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera

Notes

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Only post proven facts here! Add Note

Notes

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