setDefaultCamera: Difference between revisions

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|x1= <code>setDefaultCamera [[5000,5000,200],[1,1,-1]];</code>
|x1= <sqf>setDefaultCamera [[5000,5000,200],[1,1,-1]];</sqf>


|x2= Lift camera 100m up above current player position and point downwards:
|x2= Lift camera 100m up above current player position and point downwards:

Revision as of 11:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Groups:
Camera Control

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: Array format PositionASL - position of the camera
direction: Array - format Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
Example 2:
Lift camera 100m up above current player position and point downwards: setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];

Additional Information

See also:
camCreate cameraOn cameraView cameraEffect cameraEffectEnableHUD switchCamera positionCameraToWorld cameraInterest setCameraInterest getEditorCamera mapCenterOnCamera preloadCamera restartEditorCamera

Notes

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