setParticleFire: Difference between revisions

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|seealso= [[Arma 3: Particle Effects]], [[ParticleArray]], [[setParticleParams]], [[setParticleRandom]], [[setParticleCircle]], [[setDropInterval]], [[drop]], [[setParticleClass]]
|seealso= [[Arma 3: Particle Effects]], [[ParticleArray]], [[setParticleParams]], [[setParticleRandom]], [[setParticleCircle]], [[setDropInterval]], [[drop]], [[setParticleClass]]
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<dl class="command_description">
<dl class="command_description">

Revision as of 10:14, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Particles

Syntax

Syntax:
Syntax needed
Parameters:
source: Object
[coreIntensity, coreDistance, damageTime]: Array
coreIntensity: Number - damage in the center of fire
coreDistance: Number - how far can unit get damage
damageTime: Number - how often is unit getting damage
Return Value:
Nothing

Examples

Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];

Additional Information

See also:
Arma 3: Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetDropIntervaldropsetParticleClass

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 9, 2018 - 20:44 (UTC)
AgentRev
Using this command on a dedicated server or headless client seems to have no effect on local AI units, they will walk thru the fire unscathed.