setVehicleAmmoDef: Difference between revisions

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(locality, description note, see also)
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|0.50|= Game version
|0.50|= Game version
|arg= local |= Arguments in MP
|eff= global |= Effects in MP
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| Sets how much ammunition (compared to the current configuration of magazines, but fully loaded) the vehicle has.  |= Description
| Sets how much ammunition (compared to the current configuration of magazines, but fully loaded) the vehicle has. Note that the ammo will beaddet only to [[local]] turrets. To check the locality of turret use [[turretLocal]].  |= Description
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| [[setVehicleAmmo]], [[ammo]], [[setAmmo]], [[setAmmoCargo]] |= SEEALSO  
| [[setVehicleAmmo]], [[ammo]], [[setAmmo]], [[setAmmoCargo]], [[turretLocal]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 21:08, 26 September 2014

Hover & click on the images for description

Description

Description:
Sets how much ammunition (compared to the current configuration of magazines, but fully loaded) the vehicle has. Note that the ammo will beaddet only to local turrets. To check the locality of turret use turretLocal.
Groups:
Uncategorised

Syntax

Syntax:
unit setVehicleAmmoDef value
Parameters:
unit: Object - Unit or vehicle.
value: Number - From 0 (no ammo) to 1 (fully loaded).
Return Value:
Nothing

Examples

Example 1:
player setVehicleAmmoDef 0;

Additional Information

See also:
setVehicleAmmoammosetAmmosetAmmoCargoturretLocal

Notes

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Notes

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