vectorMagnitude: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
 
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|x1= <sqf>_size = vectorMagnitude [0,3,4]; // returns 5</sqf>
|x1= <sqf>_size = vectorMagnitude [0,3,4]; // returns 5</sqf>


|x2= <sqf>_speed = vectorMagnitude velocity player; // return velocity of player in m/s
|x2= <sqf>
_speed = vectorMagnitude velocity player; // return velocity of player in m/s
_speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h
_speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h
_speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph</sqf>
_speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph
</sqf>


|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]]
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]]
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<dd class="note">
<dd class="note">
{{GVI|arma3|1.22}} Algorithm:
{{GVI|arma3|1.22}} Algorithm:
<code>Vector = [x,y,z];
<sqf>Vector = [x,y,z];
Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));</code>
Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));</sqf>
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]].
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]].
</dl>
</dl>

Latest revision as of 21:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Magnitude of a 3D vector.
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitude vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_size = vectorMagnitude [0,3,4]; // returns 5
Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm:
Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2));
It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.