vectorMultiply: Difference between revisions

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m (Text replacement - "({{arma3}} 1.22)" to "{{GVI|arma3|1.22}}")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x1= <code>_newVector = [1,2,3] [[vectorMultiply]] 3; {{cc|returns [3,6,9]}}</code>
|x1= <code>_newVector = [1,2,3] [[vectorMultiply]] 3; {{cc|returns [3,6,9]}}</code>


| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]
|seealso= [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 01:14, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
scalar: Number
Return Value:
Return value needed

Examples

Example 1:
_newVector = [1,2,3] vectorMultiply 3; // returns [3,6,9]

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm: Vector = [x,y,z]; scalar = a; Result = [(x * a),(y * a),(z * a)]; It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosASL. _obj setVelocity (((getPosASL _target) vectorDiff (getPosASL _obj)) vectorMultiply 2);