vectorSideVisual: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.14
|version1= 2.14
|branch= dev


|arg= global
|arg= global
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|gr2= Render Time Scope
|gr2= Render Time Scope


|descr= Returns side vector of the given object in format [[Vector3D]] in render scope.
|descr= [[File:arma3_object-vectors.jpg|thumb|right|An object with its [[vectorDirVisual]], [[vectorUpVisual]] and [[vectorSideVisual]] (vectors not to scale)]]
{{Feature|important|The vector is '''not necessarily [[vectorNormalized|normalized]]'''. The [[vectorMagnitude|magnitude]] of the vector will be the same as the [[getObjectScale|object scale]].}}
Returns an object's side vector in world space and [[Simulation vs Render Time Scope|render time scope]].
 
{{Feature|important|The vector is '''not necessarily [[vectorNormalized|normalized]]'''. The [[vectorMagnitude|magnitude]] of the vector depends on the [[getObjectScale|object's scale]].}}


|s1= [[vectorSideVisual]] object
|s1= [[vectorSideVisual]] object
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|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[Array]] - up vector in format [[Vector3D]]
|r1= [[Array]] format [[Vector3D]]
 
|x1= <sqf>_vecSideVis = vectorSideVisual MyObject;</sqf>


|x1= <sqf>_objSideVectorVisual = vectorSideVisual myObject;</sqf>
|seealso= [[vectorSide]] [[vectorUpVisual]] [[vectorDir]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] [[BIS_fnc_getPitchBank]] [[BIS_fnc_transformVectorDirAndUp]]
|seealso= [[vectorSide]] [[vectorUpVisual]] [[vectorDir]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] [[BIS_fnc_getPitchBank]] [[BIS_fnc_transformVectorDirAndUp]]
}}
}}

Latest revision as of 00:09, 21 November 2023

Hover & click on the images for description

Description

Description:
An object with its vectorDirVisual, vectorUpVisual and vectorSideVisual (vectors not to scale)

Returns an object's side vector in world space and render time scope.

The vector is not necessarily normalized. The magnitude of the vector depends on the object's scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
vectorSideVisual object
Parameters:
object: Object
Return Value:
Array format Vector3D

Examples

Example 1:
_vecSideVis = vectorSideVisual MyObject;

Additional Information

See also:
vectorSide vectorUpVisual vectorDir setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo BIS_fnc_getPitchBank BIS_fnc_transformVectorDirAndUp

Notes

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