Dev-Branch Change Log v2.19 – Arma 3
Category: Arma 3: Dev-Branch Change Logs
19-03-2025
EXE rev. 152743 (game)
EXE rev. 152743 (Launcher)
Size: ~81 MB
DATA
- Tweaked: Pause menu Steam branch indicator was not positioned correctly when running an unmodded game
- Fixed: A Logic was created on the wrong side in a scripted function - FT-T177680
ENGINE
- Added: Mission file downloading over HTTP
- Fixed: Functions Viewer did not populate list of functions when opening
- Added: Animal config property canFitUnderADoor when true will stop given animal from opening a door when entering into a house
- Fixed: Incorrect laser marker positioning on and around water - FT-T188547
- Fixed: Laser target marker would get stuck on objects - FT-T71322
- Fixed: currentZeroing did not respect laser range zeroing - FT-T189309
- Fixed: Missiles did not consider their fuseDistance setting - FT-T189277
- Added: Initial integration of Steam Game Recording with custom game events
- Fixed: Crash when using loadConfig with binarized configs - FT-T188760
- Added: Option to removeWeapon/removeWeaponGlobal to abort a new weapon autoselect after primary weapon removal
- Added: Option to addWeapon/addWeaponGlobal to abort a new weapon autoselect if no weapon was selected
- Fixed: Crash if OGG sound file is played more than 255 times at once
- Fixed: "Fired" Event Handler in multiplayer could receive wrong projectile for global projectiles - FT-T190141
26-03-2025
EXE rev. 152752 (game)
EXE rev. 152752 (Launcher)
Size: ~77 MB
DATA
- Added: Steam Game Recording integration for Time Trials
- Added: Steam Game Recording integration for Arma Invaders
- Added: Steam Game Recording integration for Firing Drills
- Fixed: Steam Game Recording Challenge Hit event was not respecting optional hitConditions for targets
- Tweaked: Steam Game Recording Challenge Bonus / Penalty events now mention the type as well
ENGINE
- Changed: Missile fuseDistance is now ignored for projectiles spawned by script - FT-T189277
- Tweaked: AI no longer calculates light influence on targets during daytime
- Added: AIThinkOnlyLocal option to setMissionOptions
09-04-2025
EXE rev. 152791 (game)
EXE rev. 152791 (Launcher)
Size: ~76 MB
DATA
- Fixed: SAAMI weapon referencing incorrect sounds - FT-T185821
- Fixed: Script format error in Field Manual - FT-T182822
- Fixed: Launchers were not always selected properly in Arsenal
- Tweaked: Eye position when aiming down the sights on M320 & GM6, so the camera is no longer clipping with the rifle's mesh when recoil kicks in
ENGINE
- Added: CfgAmmo explodeParentWhenTriggered to complement deleteParentWhenTriggered - FT-T190390
- Added: Mission "MarkerDeleted" Event Handler now returns deleter person - FT-T178348
- Tweaked: Handling of Eden Editor mouse placement (objects can be now placed on top of other objects, on side of other objects and upside down) (Experimental flag removed)
- Added: removeAllMagazines and removeAllMagazinesTurret script commands - FT-T177284
- Added: MFD Sources WPDir/WPDirRel
- Added: addMagazinesTurret script command - FT-T174007
- Fixed: Forced game crash when addon requires addon that was skipped due to skipWhenMissingDependencies - FT-T172179
- Fixed: Showcase FFV helicopter would fail to land
- Added: Some of basic.cfg network parameters can now be provided as strings
- Changed: Networking bandwidth estimation behavior of Min/MaxBandwidth (Experimental builds only)
- Added: MFD Source WPTime
- Added: connectToServer command and Server Browser Direct-Connect now supports resolving SRV records - FT-T127943
- Added: Scanning for objects in trigger areas is now multithreaded (Experimental flag removed)
- Added: Script commands allMissionObjects, nearestObjects, nearObjects, nearSupplies, nearRoads are now internally multithreaded (Experimental flag removed)
- Changed: AI computation is now done in parallel to d3dPresent (Experimental flag removed)
- Added: AI Sensor updating is now multithreaded (Experimental flag removed)
- Added: AI Target list updating/scanning is now multithreaded (Experimental flag removed)
- Added: PhysX Vehicle suspension update is now multithreaded (Experimental flag removed)
- Added: PhysX Simulation is now multithreaded
- Fixed: URL encoding for HTTP mission file downloads
- Added: HTTP header support for HTTP mission file downloads
- Fixed: getShotInfo did not return timeToExplosion for mines - FT-T190684
- Added: getAllPylonsInfo now also returns the position of each pylon - FT-T190789
- Fixed: Zeus did not store allowed addons in savegame (resulting in loss of access to modded units after loading a savegame) - FT-T190333
30-04-2025
EXE rev. 152843 (game)
EXE rev. 152843 (Launcher)
Size: ~103 MB
DATA
- Fixed: AI jet pilots will now properly eject from their plane when it is damaged more then its ejectDamageLimit
- Fixed: One pop-up target in CoF: Red 2 was behaving incorrectly
- Fixed missing windows fire geometry on armed variants of Ifrit - FT-T190093
- Stub-wing variants with pylon configurations for AH-99 and UH-80 helicopters
- Illumination flares (effects, attenuation, intensity, drag, Zeus modules, mortar variant)
ENGINE
- Tweaked: Improved efficiency of listbox sorting - FT-T184005
- Added: Listbox sorting is now multithreaded - FT-T184005
- Added: "PylonChanged" entity Event Handler - FT-T190875
- Added: Post-processing effects Sharpness, DepthOfField, Fisheye - FT-T163827
- Fixed: Flares did not apply the Attenuation config to their light emitter
- Tweaked: Improved netcode performance
- Added: Netcode fast retransmit on packet loss
07-05-2025
EXE rev. 152859 (game)
EXE rev. 152859 (Launcher)
Size: ~77 MB
DATA
- Fixed: Tail wheel missing from Camo2 hidden selection on UH-80 in first LOD
- Fixed: format related error in the "Remnants of War" campaign
- Added: New illumination flares to faction ammo boxes (several more factions to be done)
ENGINE
- Fixed: Animation skipping / freezing on long animations
- Tweaked: Improved game start speed
- Added: UVScale XY to Fisheye post processing effect - FT-T163827