Dev-Branch Change Log v2.19 – Arma 3

From Bohemia Interactive Community
Changes prior to March 2025 can be found on the Bohemia Interactive forums.

19-03-2025

EXE rev. 152743 (game)
EXE rev. 152743 (Launcher)
Size: ~81 MB

DATA

  • Tweaked: Pause menu Steam branch indicator was not positioned correctly when running an unmodded game
  • Fixed: A Logic was created on the wrong side in a scripted function - FT-T177680

ENGINE

  • Added: Mission file downloading over HTTP
  • Fixed: Functions Viewer did not populate list of functions when opening
  • Added: Animal config property canFitUnderADoor when true will stop given animal from opening a door when entering into a house
  • Fixed: Incorrect laser marker positioning on and around water - FT-T188547
  • Fixed: Laser target marker would get stuck on objects - FT-T71322
  • Fixed: currentZeroing did not respect laser range zeroing - FT-T189309
  • Fixed: Missiles did not consider their fuseDistance setting - FT-T189277
  • Added: Initial integration of Steam Game Recording with custom game events
  • Fixed: Crash when using loadConfig with binarized configs - FT-T188760
  • Added: Option to removeWeapon/removeWeaponGlobal to abort a new weapon autoselect after primary weapon removal
  • Added: Option to addWeapon/addWeaponGlobal to abort a new weapon autoselect if no weapon was selected
  • Fixed: Crash if OGG sound file is played more than 255 times at once
  • Fixed: "Fired" Event Handler in multiplayer could receive wrong projectile for global projectiles - FT-T190141

26-03-2025

EXE rev. 152752 (game)
EXE rev. 152752 (Launcher)
Size: ~77 MB

DATA

  • Added: Steam Game Recording integration for Time Trials
  • Added: Steam Game Recording integration for Arma Invaders
  • Added: Steam Game Recording integration for Firing Drills
  • Fixed: Steam Game Recording Challenge Hit event was not respecting optional hitConditions for targets
  • Tweaked: Steam Game Recording Challenge Bonus / Penalty events now mention the type as well

ENGINE

  • Changed: Missile fuseDistance is now ignored for projectiles spawned by script - FT-T189277
  • Tweaked: AI no longer calculates light influence on targets during daytime
  • Added: AIThinkOnlyLocal option to setMissionOptions

09-04-2025

EXE rev. 152791 (game)
EXE rev. 152791 (Launcher)
Size: ~76 MB

DATA

  • Fixed: SAAMI weapon referencing incorrect sounds - FT-T185821
  • Fixed: Script format error in Field Manual - FT-T182822
  • Fixed: Launchers were not always selected properly in Arsenal
  • Tweaked: Eye position when aiming down the sights on M320 & GM6, so the camera is no longer clipping with the rifle's mesh when recoil kicks in

ENGINE

  • Added: CfgAmmo explodeParentWhenTriggered to complement deleteParentWhenTriggered - FT-T190390
  • Added: Mission "MarkerDeleted" Event Handler now returns deleter person - FT-T178348
  • Tweaked: Handling of Eden Editor mouse placement (objects can be now placed on top of other objects, on side of other objects and upside down) (Experimental flag removed)
  • Added: removeAllMagazines and removeAllMagazinesTurret script commands - FT-T177284
  • Added: MFD Sources WPDir/WPDirRel
  • Added: addMagazinesTurret script command - FT-T174007
  • Fixed: Forced game crash when addon requires addon that was skipped due to skipWhenMissingDependencies - FT-T172179
  • Fixed: Showcase FFV helicopter would fail to land
  • Added: Some of basic.cfg network parameters can now be provided as strings
  • Changed: Networking bandwidth estimation behavior of Min/MaxBandwidth (Experimental builds only)
  • Added: MFD Source WPTime
  • Added: connectToServer command and Server Browser Direct-Connect now supports resolving SRV records - FT-T127943
  • Added: Scanning for objects in trigger areas is now multithreaded (Experimental flag removed)
  • Added: Script commands allMissionObjects, nearestObjects, nearObjects, nearSupplies, nearRoads are now internally multithreaded (Experimental flag removed)
  • Changed: AI computation is now done in parallel to d3dPresent (Experimental flag removed)
  • Added: AI Sensor updating is now multithreaded (Experimental flag removed)
  • Added: AI Target list updating/scanning is now multithreaded (Experimental flag removed)
  • Added: PhysX Vehicle suspension update is now multithreaded (Experimental flag removed)
  • Added: PhysX Simulation is now multithreaded
  • Fixed: URL encoding for HTTP mission file downloads
  • Added: HTTP header support for HTTP mission file downloads
  • Fixed: getShotInfo did not return timeToExplosion for mines - FT-T190684
  • Added: getAllPylonsInfo now also returns the position of each pylon - FT-T190789
  • Fixed: Zeus did not store allowed addons in savegame (resulting in loss of access to modded units after loading a savegame) - FT-T190333

30-04-2025

EXE rev. 152843 (game)
EXE rev. 152843 (Launcher)
Size: ~103 MB

DATA

  • Fixed: AI jet pilots will now properly eject from their plane when it is damaged more then its ejectDamageLimit
  • Fixed: One pop-up target in CoF: Red 2 was behaving incorrectly
  • Fixed missing windows fire geometry on armed variants of Ifrit - FT-T190093
  • Stub-wing variants with pylon configurations for AH-99 and UH-80 helicopters
  • Illumination flares (effects, attenuation, intensity, drag, Zeus modules, mortar variant)

ENGINE

  • Tweaked: Improved efficiency of listbox sorting - FT-T184005
  • Added: Listbox sorting is now multithreaded - FT-T184005
  • Added: "PylonChanged" entity Event Handler - FT-T190875
  • Added: Post-processing effects Sharpness, DepthOfField, Fisheye - FT-T163827
  • Fixed: Flares did not apply the Attenuation config to their light emitter
  • Tweaked: Improved netcode performance
  • Added: Netcode fast retransmit on packet loss

07-05-2025

EXE rev. 152859 (game)
EXE rev. 152859 (Launcher)
Size: ~77 MB

DATA

  • Fixed: Tail wheel missing from Camo2 hidden selection on UH-80 in first LOD
  • Fixed: format related error in the "Remnants of War" campaign
  • Added: New illumination flares to faction ammo boxes (several more factions to be done)

ENGINE

  • Fixed: Animation skipping / freezing on long animations
  • Tweaked: Improved game start speed
  • Added: UVScale XY to Fisheye post processing effect - FT-T163827