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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|gr1= Strings | |gr1= Strings | ||
|gr2= Arrays | |gr2= Arrays | ||
|gr3= Locations | |gr3= Locations | ||
|gr4= HashMap | |gr4= HashMap | ||
|gr5= Unit Control | |gr5= Unit Control | ||
| Checks whether value is in array, unit is in vehicle, position is inside location or ANSI string is part of other ANSI string. If Unicode support is desired, see [[forceUnicode]]. | | Checks whether value is in array, unit is in vehicle, position is inside location or ANSI string is part of other ANSI string. If Unicode support is desired, see [[forceUnicode]]. | ||
{{Informative | [[String]] comparison is case-sensitive (see Examples '''2''' and '''6''').}} | {{Informative | [[String]] comparison is case-sensitive (see Examples '''2''' and '''6''').}} | ||
{{Feature|arma3 | Since {{arma3}} you can test for arrays within arrays.}} | {{Feature|arma3 | Since {{arma3}} you can test for arrays within arrays.}} | ||
| value [[in]] array | | value [[in]] array | ||
|p1= value: [[Anything]] - any value (cannot match [[Array]] before {{arma3}}) |PARAM1= | |p1= value: [[Anything]] - any value (cannot match [[Array]] before {{arma3}}) |PARAM1= | ||
Line 25: | Line 25: | ||
|p2= array: [[Array]] - array of values |PARAM2= | |p2= array: [[Array]] - array of values |PARAM2= | ||
| [[Boolean]] | | [[Boolean]] | ||
|s2= unit [[in]] vehicle | |s2= unit [[in]] vehicle | ||
|p21 = unit: [[Object]] - entity person |PARAM21= | |p21 = unit: [[Object]] - entity person |PARAM21= | ||
Line 33: | Line 33: | ||
|p22 = vehicle: [[Object]] - entity vehicle |PARAM22= | |p22 = vehicle: [[Object]] - entity vehicle |PARAM22= | ||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
|s3= position [[in]] location {{Since|arma3||y}} | |s3= position [[in]] location {{Since|arma3||y}} | ||
|p41= position: [[Array]] - format [[Position2D]] or [[Position3D]]|PARAM41= | |p41= position: [[Array]] - format [[Position2D]] or [[Position3D]]|PARAM41= | ||
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|p42= location: [[Location]] |PARAM42= | |p42= location: [[Location]] |PARAM42= | ||
|r3= [[Boolean]] | |r3= [[Boolean]] | ||
|s4= needle [[in]] haystack {{Since|arma3|1.95.146032|y}} | |s4= needle [[in]] haystack {{Since|arma3|1.95.146032|y}} | ||
|p61= needle: [[String]] - string to search for |PARAM61= | |p61= needle: [[String]] - string to search for |PARAM61= | ||
Line 49: | Line 49: | ||
|p62= haystack: [[String]] - string to search in |PARAM62= | |p62= haystack: [[String]] - string to search in |PARAM62= | ||
|r4= [[Boolean]] | |r4= [[Boolean]] | ||
|s5= key [[in]] hashMap | |s5= key [[in]] hashMap | ||
|p81= key: [[HashMapKey]] |PARAM81= | |p81= key: [[HashMapKey]] |PARAM81= | ||
Line 57: | Line 57: | ||
|p82= hashMap : [[HashMap]] |PARAM82= | |p82= hashMap : [[HashMap]] |PARAM82= | ||
|r5= [[Boolean]] | |r5= [[Boolean]] | ||
|x1= <code>1 [[in]] [0, 1, 2]; {{cc|true}}</code> | |x1= <code>1 [[in]] [0, 1, 2]; {{cc|true}}</code> | ||
|x2= <code>[[private]] _myArray = ["Aaa", "AAa", "AAA"]; | |x2= <code>[[private]] _myArray = ["Aaa", "AAa", "AAA"]; | ||
Line 77: | Line 77: | ||
{ [[_x]] == "aaa"; } [[count]] _myArray > 0; {{cc|true, worst performance}} | { [[_x]] == "aaa"; } [[count]] _myArray > 0; {{cc|true, worst performance}} | ||
{{cc|only option available in OFP}}</code> | {{cc|only option available in OFP}}</code> | ||
|x3= <code>[1,2,3] [[in]] [<nowiki/>[1,2,3], [4,5,6]]; {{cc|true - [[{{arma3}}]] only}}</code> | |x3= <code>[1,2,3] [[in]] [<nowiki/>[1,2,3], [4,5,6]]; {{cc|true - [[{{arma3}}]] only}}</code> | ||
|x4= <code>_isInCar = [[player]] [[in]] car;</code> | |x4= <code>_isInCar = [[player]] [[in]] car;</code> | ||
|x5= <code>_isInside = [1000,2000,0] [[in]] myLocation;</code> | |x5= <code>_isInside = [1000,2000,0] [[in]] myLocation;</code> | ||
|x6= <code>_isInString = "foo" [[in]] "foobar"; {{cc|true}} | |x6= <code>_isInString = "foo" [[in]] "foobar"; {{cc|true}} | ||
_isInString = "Foo" [[in]] "foobar"; {{cc|false}}</code> | _isInString = "Foo" [[in]] "foobar"; {{cc|false}}</code> | ||
|x7= <code>[[private]] _boarded = [[player]] [[in]] _groupVehicle;</code> | |x7= <code>[[private]] _boarded = [[player]] [[in]] _groupVehicle;</code> | ||
|x8= <code>[[private]] _onFoot = _unit [[in]] _unit; | |x8= <code>[[private]] _onFoot = _unit [[in]] _unit; | ||
{{cc|[[vehicle]] _unit {{=}}{{=}} _unit works}} | {{cc|[[vehicle]] _unit {{=}}{{=}} _unit works}} | ||
{{cc|[[isNull]] [[objectParent]] _unit is even faster}}</code> | {{cc|[[isNull]] [[objectParent]] _unit is even faster}}</code> | ||
|[[inPolygon]], [[inArea]], [[set]], [[resize]], [[reverse]], [[pushBack]], [[pushBackUnique]], [[apply]], [[select]], [[find]], [[toArray]], [[toString]], [[forEach]], [[count]], [[deleteAt]], [[deleteRange]], [[append]], [[sort]], [[param]], [[params]], [[arrayIntersect]], [[splitString]], [[joinString]], [[forceUnicode]] | |[[inPolygon]], [[inArea]], [[set]], [[resize]], [[reverse]], [[pushBack]], [[pushBackUnique]], [[apply]], [[select]], [[find]], [[toArray]], [[toString]], [[forEach]], [[count]], [[deleteAt]], [[deleteRange]], [[append]], [[sort]], [[param]], [[params]], [[arrayIntersect]], [[splitString]], [[joinString]], [[forceUnicode]] | ||
}} | }} | ||
Revision as of 00:41, 18 January 2021
Description
- Description:
- Checks whether value is in array, unit is in vehicle, position is inside location or ANSI string is part of other ANSI string. If Unicode support is desired, see forceUnicode.
- Groups:
- StringsArraysLocationsHashMapUnit Control
Syntax 1
- Syntax:
- value in array
- Parameters:
- value: Anything - any value (cannot match Array before Arma 3)
- array: Array - array of values
- Return Value:
- Boolean
Syntax 2
- Syntax:
- unit in vehicle
- Parameters:
- unit: Object - entity person
- vehicle: Object - entity vehicle
- Return Value:
- Boolean
Syntax 3
- Syntax:
- position in location Template:Since
- Parameters:
- position: Array - format Position2D or Position3D
- location: Location
- Return Value:
- Boolean
Syntax 4
- Syntax:
- needle in haystack Template:Since
- Parameters:
- needle: String - string to search for
- haystack: String - string to search in
- Return Value:
- Boolean
Syntax 5
- Syntax:
- key in hashMap
- Parameters:
- key: HashMapKey
- hashMap : HashMap
- Return Value:
- Boolean
Examples
- Example 1:
1 in [0, 1, 2]; // true
- Example 2:
private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // case-insensitive alternatives _myArray findIf { _x == "aaa"; } != -1; // true ({ if (_x == "aaa") exitWith { _forEachIndex }; -1 } forEach _myArray) != -1; // true, less performant but valid before findIf { if (_x == "aaa") exitWith {1} } count _myArray > 0; // true { _x == "aaa"; } count _myArray > 0; // true, worst performance // only option available in OFP
- Example 3:
[1,2,3] in [[1,2,3], [4,5,6]]; // true - Arma 3 only
- Example 4:
_isInCar = player in car;
- Example 5:
_isInside = [1000,2000,0] in myLocation;
- Example 6:
_isInString = "foo" in "foobar"; // true _isInString = "Foo" in "foobar"; // false
- Example 7:
private _boarded = player in _groupVehicle;
- Example 8:
private _onFoot = _unit in _unit; // vehicle _unit == _unit works // isNull objectParent _unit is even faster
Additional Information
- See also:
- inPolygoninAreasetresizereversepushBackpushBackUniqueapplyselectfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinStringforceUnicode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 8, 2019 - 21:08 (UTC)
- Lou Montana
- From a description note:
<unit> in <vehicle> literally does this: vehicle <unit> == <vehicle>. If <vehicle> is the same as <unit> the expression will return true for when the <unit> is on foot and false for when <unit> is in vehicle (see example 7 & 8).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Strings
- Command Group: Arrays
- Command Group: Locations
- Command Group: HashMap
- Command Group: Unit Control
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands