setBehaviour: Difference between revisions

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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Groups |GROUP1=
|gr1= Groups


| Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:  
| Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:  
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* "COMBAT"
* "COMBAT"
* "STEALTH".
* "STEALTH".
{{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} |DESCRIPTION=
{{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}}


| groupName [[setBehaviour]] behaviour |SYNTAX=
| groupName [[setBehaviour]] behaviour


|p1= groupName: [[Group]] or [[Object]] - unit from the group |PARAMETER1=
|p1= groupName: [[Group]] or [[Object]] - unit from the group


|p2= behaviour: [[String]] |PARAMETER2=
|p2= behaviour: [[String]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>_group1 [[setBehaviour]] "SAFE";</code> |EXAMPLE1=
|x1= <code>_group1 [[setBehaviour]] "SAFE";</code>


| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]],[[setBehaviourStrong]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]],[[setBehaviourStrong]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]
}}
}}



Revision as of 11:10, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".
See AI Behaviour for details of the effect of this command on AI units.
Groups:
Groups

Syntax

Syntax:
groupName setBehaviour behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviour "SAFE";

Additional Information

See also:
behaviour descriptionAIBehaviourbehavioursetBehaviourStrong setWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

=\SNKMAN/=
Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
MadRussian
Although setBehaviour can be called on an individual unit, the entire group will be affected.
MulleDK13
If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.