setBehaviour: Difference between revisions
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Groups | |gr1= Groups | ||
| Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of: | | Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of: | ||
Line 17: | Line 17: | ||
* "COMBAT" | * "COMBAT" | ||
* "STEALTH". | * "STEALTH". | ||
{{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} | {{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} | ||
| groupName [[setBehaviour]] behaviour | | groupName [[setBehaviour]] behaviour | ||
|p1= groupName: [[Group]] or [[Object]] - unit from the group | |p1= groupName: [[Group]] or [[Object]] - unit from the group | ||
|p2= behaviour: [[String]] | |p2= behaviour: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_group1 [[setBehaviour]] "SAFE";</code> | |x1= <code>_group1 [[setBehaviour]] "SAFE";</code> | ||
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]],[[setBehaviourStrong]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] | | [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[behaviour]],[[setBehaviourStrong]] [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] | ||
}} | }} | ||
Revision as of 11:10, 18 January 2021
Description
- Description:
- Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH".
- Groups:
- Groups
Syntax
- Syntax:
- groupName setBehaviour behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviour "SAFE";
Additional Information
- See also:
- behaviour descriptionAIBehaviourbehavioursetBehaviourStrong setWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- =\SNKMAN/=
- Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
- MadRussian
- Although setBehaviour can be called on an individual unit, the entire group will be affected.
- MulleDK13
- If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands