setBehaviourStrong: Difference between revisions
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{{Command | {{Command | ||
| Arma3 | | Arma3 | ||
|1.92 | |1.92 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Groups | |gr1= Groups | ||
| Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of: | | Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of: | ||
Line 17: | Line 17: | ||
* "COMBAT" | * "COMBAT" | ||
* "STEALTH". | * "STEALTH". | ||
{{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} | {{Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} | ||
| groupName [[setBehaviourStrong]] behaviour | | groupName [[setBehaviourStrong]] behaviour | ||
|p1= groupName: [[Group]] or [[Object]] - unit from the group | |p1= groupName: [[Group]] or [[Object]] - unit from the group | ||
|p2= behaviour: [[String]] | |p2= behaviour: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code> | |x1= <code>_group1 [[setBehaviourStrong]] "SAFE";</code> | ||
| [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] | | [[Mission Editor: Waypoints#Behaviour|Behaviour description]], [[AIBehaviour]], [[behaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] | ||
}} | }} |
Revision as of 11:11, 18 January 2021
Description
- Description:
- Sets group behaviour mode & forces it to a group. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH".
- Groups:
- Groups
Syntax
- Syntax:
- groupName setBehaviourStrong behaviour
- Parameters:
- groupName: Group or Object - unit from the group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviourStrong "SAFE";
Additional Information
- See also:
- Behaviour descriptionAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
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