vectorDistance: Difference between revisions
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([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code> | ([[getPosATL]] _a) [[distance]] ([[getPosATL]] _b);</code> | ||
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distance]], [[vectorNormalized]], [[vectorFromTo]], [[distance2D]], [[matrixMultiply]], [[matrixTranspose]] | |seealso= [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[distance]], [[vectorNormalized]], [[vectorFromTo]], [[distance2D]], [[matrixMultiply]], [[matrixTranspose]] | ||
}} | }} | ||
Revision as of 00:14, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Math - Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vector1: Array in format [x,y,z] or Position3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- vector2: Array in format [x,y,z] or Position3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Return value needed
Examples
- Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
- Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistancevectorNormalizedvectorFromTodistance2DmatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);