setBehaviour: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp


|1.00
|version1= 1.00
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|arg= local
|arg= local
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|gr1= Groups
|gr1= Groups


| Sets individual unit behaviour <u>on every unit in a group</u>. Either could be provided: unit's group - [[Group]] or unit itself - [[Object]]. Behaviour is one of:
|descr= Sets individual unit behaviour '''on every unit in a group'''.
* "CARELESS"
* "SAFE"
* "AWARE"
* "COMBAT"
* "STEALTH".
{{Feature | Important | This command doesn't set AI [[Group]] behaviour, see [[setCombatBehaviour]] or [[setBehaviourStrong]] for this.}}
{{Feature | Important | This command doesn't set AI [[Group]] behaviour, see [[setCombatBehaviour]] or [[setBehaviourStrong]] for this.}}
{{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}}
{{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}}


| groupName [[setBehaviour]] behaviour
|s1= groupOrUnit [[setBehaviour]] behaviour


|p1= groupName: [[Group]] or [[Object]] - unit from the group
|p1= groupOrUnit : [[Group]] or [[Object]] - Unit or a [[group]]


|p2= behaviour: [[String]]
|p2= behaviour: [[String]] - Can be one of:
* "CARELESS"
* "SAFE"
* "AWARE"
* "COMBAT"
* "STEALTH"


| [[Nothing]]
|r1= [[Nothing]]
   
   
|x1= <code>_group1 [[setBehaviour]] "SAFE";</code>
|x1= <code>_group1 [[setBehaviour]] "SAFE";</code>
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<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 13:04, 26 March 2021

Hover & click on the images for description

Description

Description:
Sets individual unit behaviour on every unit in a group.
This command doesn't set AI Group behaviour, see setCombatBehaviour or setBehaviourStrong for this.
See AI Behaviour for details of the effect of this command on AI units.
Groups:
Groups

Syntax

Syntax:
groupOrUnit setBehaviour behaviour
Parameters:
groupOrUnit : Group or Object - Unit or a group
behaviour: String - Can be one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviour "SAFE";

Additional Information

See also:
setCombatBehaviourcombatBehaviourAIBehaviourbehavioursetBehaviourStrong setWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
=\SNKMAN/=
Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
MadRussian
Although setBehaviour can be called on an individual unit, the entire group will be affected.
MulleDK13
If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.