setBehaviour: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
Line 11: | Line 35: | ||
|gr1= Groups | |gr1= Groups | ||
| Sets individual unit behaviour | |descr= Sets individual unit behaviour '''on every unit in a group'''. | ||
{{Feature | Important | This command doesn't set AI [[Group]] behaviour, see [[setCombatBehaviour]] or [[setBehaviourStrong]] for this.}} | {{Feature | Important | This command doesn't set AI [[Group]] behaviour, see [[setCombatBehaviour]] or [[setBehaviourStrong]] for this.}} | ||
{{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} | {{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}} | ||
| | |s1= groupOrUnit [[setBehaviour]] behaviour | ||
|p1= | |p1= groupOrUnit : [[Group]] or [[Object]] - Unit or a [[group]] | ||
|p2= behaviour: [[String]] | |p2= behaviour: [[String]] - Can be one of: | ||
* "CARELESS" | |||
* "SAFE" | |||
* "AWARE" | |||
* "COMBAT" | |||
* "STEALTH" | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_group1 [[setBehaviour]] "SAFE";</code> | |x1= <code>_group1 [[setBehaviour]] "SAFE";</code> | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
Revision as of 13:04, 26 March 2021
Description
- Description:
- Sets individual unit behaviour on every unit in a group.
- Groups:
- Groups
Syntax
- Syntax:
- groupOrUnit setBehaviour behaviour
- Parameters:
- groupOrUnit : Group or Object - Unit or a group
- behaviour: String - Can be one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviour "SAFE";
Additional Information
- See also:
- setCombatBehaviourcombatBehaviourAIBehaviourbehavioursetBehaviourStrong setWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- =\SNKMAN/=
- Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
- MadRussian
- Although setBehaviour can be called on an individual unit, the entire group will be affected.
- MulleDK13
- If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect