setBehaviour: Difference between revisions
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<dt class="note">[[User:=\SNKMAN/=|=\SNKMAN/=]]</dt> | <dt class="note">[[User:=\SNKMAN/=|=\SNKMAN/=]]</dt> | ||
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Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position. | Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position. | ||
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<dt class="note">[[User:MadRussian|MadRussian]]</dt> | <dt class="note">[[User:MadRussian|MadRussian]]</dt> | ||
<dd class="note">Although setBehaviour can be called on an individual unit, the entire group will be affected. | <dd class="note">Although setBehaviour can be called on an individual unit, the entire group will be affected. | ||
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<dd class="notedate"> | <dd class="notedate"> | ||
<dt class="note">[[User:MulleDK13|MulleDK13]]</dt> | <dt class="note">[[User:MulleDK13|MulleDK13]]</dt> |
Revision as of 00:09, 6 April 2021
Description
- Description:
- Sets individual unit behaviour on every unit in a group.
- Groups:
- Groups
Syntax
- Syntax:
- groupOrUnit setBehaviour behaviour
- Parameters:
- groupOrUnit : Group or Object - Unit or a group
- behaviour: String - Can be one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviour "SAFE";
Additional Information
- See also:
- setCombatBehaviourcombatBehaviourAIBehaviourbehavioursetBehaviourStrong setWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- =\SNKMAN/=
- Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
- MadRussian
- Although setBehaviour can be called on an individual unit, the entire group will be affected.
- MulleDK13
- If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect