setHit: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
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| object [[setHit]] [part, damage, useEffects]
| object [[setHit]] [part, damage, useEffects]


|p1 = [part, damage, useEffects]: [[Array]]
|p1= [part, damage, useEffects]: [[Array]]


|p2= object: [[Object]] - [[local]] object
|p2= object: [[Object]] - [[local]] object
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|p4= damage: [[Number]] - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
|p4= damage: [[Number]] - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed


|p5 = {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects
|p5= {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 23:29, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
[part, damage, useEffects]: Array
object: Object - local object
part: String - Name of the part (selection name)
damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
Arma 3 logo black.png 1.68 useEffects: Boolean - (Optional, default true) false to skip destruction effects
Return Value:
Nothing

Examples

Example 1:
vehicle player setHit ["motor", 1];
Example 2:
vehicle player setHit ["mala vrtule", 0.95];
Example 3:
if (local _heli) then { _heli setHit ["velka vrtule", 0]; } else { hint ("Vehicle " + str _heli + " must be local to this machine to do that!"); };

Additional Information

See also:
getHitgetHitPointDamagesetHitPointDamagedamagesetDamagesetFuelsetAmmogetHitIndexsetHitIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Deadfast
Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03): player setHit ["hands", 0.9]; hint str (damage player); // will return 0
denisko.redisko
Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons. So instead: _MH60S setHit ["elektronika", _hit]; should be used: _MH60S setHit [getText (configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];
Posted on September 11, 2018 - 19:37 (UTC)
HazJ
You can use getHit if you are using 1.64 EOL version.