isManualFire: Difference between revisions
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| Returns [[true]] if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [[action]] "ManualFire" and "ManualFireCancel". Always returns [[false]] for a soldier. | | Returns [[true]] if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [[action]] "ManualFire" and "ManualFireCancel". Always returns [[false]] for a soldier. | ||
| '''isManualFire''' vehicleName | |s1= '''isManualFire''' vehicleName | ||
|p1= vehicleName: [[Object]] | |p1= vehicleName: [[Object]] |
Revision as of 23:05, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
Examples
- Example 1:
_bool = isManualFire vehicle player;
Additional Information
- See also:
- firedoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 5, 2017 - 05:35 (UTC)
- AgentRev
- Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.