setBehaviourStrong: Difference between revisions

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{{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}}
{{Feature | Informative | See [[AI Behaviour]] for details of the effect of this command on AI units.}}


| groupName [[setBehaviourStrong]] behaviour
|s1=  groupName [[setBehaviourStrong]] behaviour


|p1= groupName: [[Group]] or [[Object]] - unit from the group
|p1= groupName: [[Group]] or [[Object]] - unit from the group

Revision as of 23:21, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Groups

Syntax

Syntax:
groupName setBehaviourStrong behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviourStrong "SAFE";

Additional Information

See also:
setCombatBehaviourcombatBehaviourAIBehaviourbehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

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Only post proven facts here! Add Note