isNil: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[#Examples\|Example ([0-9])\]\]" to "{{HashLink|#Example $1}}") |
Lou Montana (talk | contribs) (Fix description and examples) |
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|gr1= Variables | |gr1= Variables | ||
|descr= Tests whether | |descr= Tests whether a variable is [[nil]] or undefined from its [[Identifier|identifier]], or whether the given expression evaluates to [[nil]] or [[Nothing]]. | ||
{{Feature | | {{Feature | arma0 | This command does not exist in {{ofp}}/{{arma0}} but can be emulated (see {{HashLink|#Example 5}}).}} | ||
|s1= [[isNil]] variableName | |s1= [[isNil]] variableName | ||
|p1= variableName: [[String]] - | |p1= variableName: '''[[String]]''' - [[missionNamespace]]'s or local [[Variables|variable]]'s [[Identifier|identifier]] (e.g "globalVariable", "_localVariable") | ||
|r1= [[Boolean]] - [[true]] if variable is [[nil]] | |r1= [[Boolean]] - [[true]] if variable is [[nil]] | ||
Line 30: | Line 30: | ||
|p21= code: [[Code]] - code to evaluate: | |p21= code: [[Code]] - code to evaluate: | ||
* the code '''will''' be executed; {{ic|[[isNil]] { [[player]] [[setDamage]] 1 | * the code '''will''' be executed; {{ic|[[isNil]] { [[player]] [[setDamage]] 1 };}} ''will'' kill the player | ||
* the code will not be allowed [[canSuspend| | * the code will not be allowed to [[canSuspend|suspend]] while expression is evaluated, even if the parent scope allows it (see {{HashLink|#Example 4}}). | ||
|r2= [[Boolean]] - [[ | |r2= [[Boolean]] - [[false]] if ''code'' returns [[Nothing]], [[true]] otherwise | ||
|x1= <code>[[if]] ([[isNil]] " | |x1= <code>[[if]] ([[isNil]] "TAG_globalVariable") [[then]] { TAG_globalVariable = 0 }; | ||
[[if]] ([[isNil]] "_localVariable") [[then]] { [[hint]] "_localVariable is nil" };</code> | |||
|x2= <code>[[isNil]] { [[player]] [[getVariable]] "someVar" };</code> | |x2= <code>[[isNil]] { [[player]] [[getVariable]] "someVar" };</code> | ||
Line 46: | Line 47: | ||
</code> | </code> | ||
|x4= | |x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]:<code>0 [[spawn]] { | ||
[[systemChat]] [[str]] [[canSuspend]]; {{cc|chat shows [[true]]}} | [[systemChat]] [[str]] [[canSuspend]]; {{cc|chat shows [[true]]}} | ||
[[isNil]] {[[hint]] [[str]] [[canSuspend]]}; {{cc|hint shows [[false]]}} | [[isNil]] { [[hint]] [[str]] [[canSuspend]] }; {{cc|hint shows [[false]]}} | ||
};</code> | };</code> | ||
|x5= {{ofp}} workaround:< | |x5= {{ofp}} [[String]] comparison workaround: | ||
<code>{{codecomment|; [[SQS Syntax]]}} | |||
? ([[format]] ["%1", | _nil = [[format]] ["%1", _undefinedVariable] | ||
? ([[format]] ["%1", variableToTest] == _nil) : [[hint]] "variableToTest is nil"</code> | |||
<code>_nil = [[format]] ["%1", _undefinedVariable]; | <code>{{cc|[[SQF Syntax]]}} | ||
[[if]] ([[format]] ["%1", | _nil = [[format]] ["%1", _undefinedVariable]; | ||
[[if]] ([[format]] ["%1", variableToTest] == _nil) [[then]] { [[hint]] "variableToTest is nil" };</code> | |||
|seealso= [[nil]], [[Variables]], [[Scheduler]] | |seealso= [[nil]], [[Variables]], [[Scheduler]] | ||
}} | }} |
Revision as of 10:53, 26 August 2021
Description
- Description:
- Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
- Groups:
- Variables
Syntax
- Syntax:
- isNil variableName
- Parameters:
- variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
- Return Value:
- Boolean - true if variable is nil
Alternative Syntax
- Syntax:
- isNil code
- Parameters:
- code: Code - code to evaluate:
- Return Value:
- Boolean - false if code returns Nothing, true otherwise
Examples
- Example 1:
if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 }; if (isNil "_localVariable") then { hint "_localVariable is nil" };
- Example 2:
isNil { player getVariable "someVar" };
- Example 3:
_myArray = [0, 1]; isNil { _myArray select 0 }; // returns false isNil { _myArray select 1 }; // returns false isNil { _myArray select 2 }; // returns true isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed
- Example 4:
- This trick forces executing something in Unscheduled Environment:
0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
- Example 5:
- Operation Flashpoint String comparison workaround:
; SQS Syntax _nil = format ["%1", _undefinedVariable] ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"
// SQF Syntax _nil = format ["%1", _undefinedVariable]; if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables