isNil: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\{\{ *codecomment *\|([^}]*) *\}\}([^<]*) *<\/code>" to "<code>$1$2$3</code>") | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
| Line 35: | Line 35: | ||
| |r2= [[Boolean]] - [[true]] if ''code'' returns [[Nothing]], [[false]] otherwise | |r2= [[Boolean]] - [[true]] if ''code'' returns [[Nothing]], [[false]] otherwise | ||
| |x1= < | |x1= <sqf> | ||
| if (isNil "_localVariable") then { hint "_localVariable is nil" };</ | if (isNil "TAG_globalVariable") then { TAG_globalVariable = 0 }; | ||
| if (isNil "_localVariable") then { hint "_localVariable is nil" }; | |||
| </sqf> | |||
| |x2= < | |x2= <sqf>isNil { player getVariable "someVar" };</sqf> | ||
| |x3= < | |x3= <sqf> | ||
| _myArray = [0, 1]; | |||
| isNil { _myArray select 0 }; // returns false | isNil { _myArray select 0 }; // returns false | ||
| isNil { _myArray select 1 }; // returns false | isNil { _myArray select 1 }; // returns false | ||
| isNil { _myArray select 2 }; // returns true | isNil { _myArray select 2 }; // returns true | ||
| isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed</ | isNil { _myArray select 3 }; // throws a script error. only length+1 select is allowed | ||
| </sqf> | |||
| |x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]: | |x4= This trick forces executing something in [[Scheduler|Unscheduled Environment]]: | ||
| < | <sqf> | ||
| 0 spawn { | |||
| 	systemChat str canSuspend;		// chat shows true | 	systemChat str canSuspend;		// chat shows true | ||
| 	isNil { hint str canSuspend };	// hint shows false | 	isNil { hint str canSuspend };	// hint shows false | ||
| };</ | }; | ||
| </sqf> | |||
| |x5= {{ofp}} [[String]] comparison workaround | |x5= {{ofp}} [[String]] comparison workaround<br> | ||
| < | [[SQS Syntax]]: | ||
| <sqf> | |||
| _nil = format ["%1", _undefinedVariable] | _nil = format ["%1", _undefinedVariable] | ||
| ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil"</ | ? (format ["%1", variableToTest] == _nil) : hint "variableToTest is nil" | ||
| </sqf> | |||
| [[SQF Syntax]]: | |||
| <sqf> | |||
| _nil = format ["%1", _undefinedVariable]; | _nil = format ["%1", _undefinedVariable]; | ||
| if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" };</ | if (format ["%1", variableToTest] == _nil) then { hint "variableToTest is nil" }; | ||
| </sqf> | |||
| |seealso= [[nil]] [[Variables]] [[Scheduler]] | |seealso= [[nil]] [[Variables]] [[Scheduler]] | ||
| }} | }} | ||
Revision as of 14:17, 12 May 2022
Description
- Description:
- Tests whether a variable is nil or undefined from its identifier, or whether the given expression evaluates to nil or Nothing.
- Groups:
- Variables
Syntax
- Syntax:
- isNil variableName
- Parameters:
- variableName: String - missionNamespace's or local variable's identifier (e.g "globalVariable", "_localVariable")
- Return Value:
- Boolean - true if variable is nil
Alternative Syntax
- Syntax:
- isNil code
- Parameters:
- code: Code - code to evaluate:
- Return Value:
- Boolean - true if code returns Nothing, false otherwise
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- This trick forces executing something in Unscheduled Environment:
0 spawn { systemChat str canSuspend; // chat shows true isNil { hint str canSuspend }; // hint shows false };
- Example 5:
- Operation Flashpoint String comparison workaround
 SQS Syntax:SQF Syntax:
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Pages with SQF errors
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
 
	




