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== Helicopter Transport Script == | == Helicopter Transport Script == | ||
<code>{{cc|The Landing needs to be a helipad object. You can use an invisible helipad.}} | <code style="display: block">{{cc|The Landing needs to be a helipad object. You can use an invisible helipad.}} | ||
spawnTransportQRF = { | spawnTransportQRF = { | ||
_spawn = _this [[select]] 0; | _spawn = _this [[select]] 0; |
Revision as of 11:53, 11 January 2023
Helicopter Transport Script
// The Landing needs to be a helipad object. You can use an invisible helipad.
spawnTransportQRF = {
_spawn = _this select 0;
_lz = _this select 1;
_exit = _this select 2;
// Helicopter with pilots
_heliGroup = createGroup WEST;
_heli = createVehicle ['RHS_UH1Y_UNARMED_d', _spawn, [], 300, 'FLY'];
_pilot = _heliGroup createUnit ['rhsusf_usmc_marpat_d_helipilot', _spawn, [], 300, 'CAN_COLLIDE'];
_pilot setRank 'PRIVATE';
_copilot = _heliGroup createUnit ['rhsusf_usmc_marpat_d_helipilot', _spawn, [], 300, 'CAN_COLLIDE'];
_copilot setRank 'PRIVATE';
// Put pilots in chopper
_pilot moveInDriver _heli;
_copilot moveInAny _heli;
_heliGroup setFormation 'WEDGE';
_heliGroup setBehaviour 'SAFE';
_heliGroup setSpeedMode 'NORMAL';
// Fireteam
_team = createGroup WEST;
_newUnit = _team createUnit ['rhsusf_usmc_marpat_d_teamleader', _spawn, [], 300, 'CAN_COLLIDE'];
_newUnit setRank 'SERGEANT';
_newUnit = _team createUnit ['rhsusf_usmc_marpat_d_autorifleman', _spawn, [], 300, 'CAN_COLLIDE'];
_newUnit setRank 'CORPORAL';
_newUnit = _team createUnit ['rhsusf_usmc_marpat_d_rifleman_m4', _spawn, [], 300, 'CAN_COLLIDE'];
_newUnit setRank 'PRIVATE';
_newUnit = _team createUnit ['rhsusf_usmc_marpat_d_riflemanat', _spawn, [], 300, 'CAN_COLLIDE'];
_newUnit setRank 'PRIVATE';
// Put fireteam in chopper
{
_x moveInCargo _heli;
} forEach units _team;
// Make sure all waypoints are deleted
while {(count (waypoints (_team) )) > 0} do
{
deleteWaypoint ((waypoints (_team) ) select 0);
};
while {(count (waypoints (_heliGroup) )) > 0} do
{
deleteWaypoint ((waypoints (_heliGroup)) select 0);
};
// Tell them to land and unload
_wp1 = _heliGroup addWaypoint [_lz, 0];
_wp1 setWaypointType "TR UNLOAD";
_wp2 = _team addWaypoint [_lz, 0];
_wp2 setWaypointType "GETOUT";
_wp2 synchronizeWaypoint [_wp1];
_heliGroup addWaypoint [_exit, 0];
_team setFormation 'WEDGE';
_team setCombatMode 'YELLOW';
_team setBehaviour 'AWARE';
_team setSpeedMode 'NORMAL';
[_team, 1] setWaypointSpeed "NORMAL";
};
[spawn, lz, exit] call spawnTransportQRF;