allObjects: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
(Change group to Object Detection) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.10 | |version1= 2.10 | ||
|gr1= Object | |gr1= Object Detection | ||
|descr= Returns array of requested objects as fast as the engine allows it. The objects can be requested by object type and simulation kind. | |descr= Returns array of requested objects as fast as the engine allows it. The objects can be requested by object type and simulation kind. | ||
{{Feature|informative|Some terrain placed objects are not part of slow vehicles collection, use [[nearestTerrainObjects]] command to return these objects}} | |||
|s1= objectType [[allObjects]] | |s1= objectType [[allObjects]] objectCollection | ||
|p1= objectType: [[Number]] - type can be a combination of types according to bit flag operation ( | |p1= objectType: [[Number]] - type can be a combination of types according to bit flag operation (see [[getObjectType]]): | ||
* -1 - {{GVI|arma3|2.12}} All types incl. nulls (nulls exist with 'objectCollection' 7 and 8) | |||
* 1 - Primary - normal object placed in Terrain Builder, part of landscape | * 1 - Primary - normal object placed in Terrain Builder, part of landscape | ||
* 2 - Network - road placed in Terrain Builder, part of landscape | * 2 - Network - road placed in Terrain Builder, part of landscape | ||
| Line 19: | Line 20: | ||
* 32 - LandDecal - land decal | * 32 - LandDecal - land decal | ||
For example if required objects are both TerrainBuilder-placed ('''1''') and dynamically placed ('''8''') the combination type will be 8 + 1 = '''9''' | For example if required objects are both TerrainBuilder-placed ('''1''') and dynamically placed ('''8''') the combination type will be 8 + 1 = '''9''' | ||
{{Feature|informative|Use '''63''' (1 + 2 + 4 + 8 + 16 + 32) to return objects of all types.}} | {{Feature|informative|Use '''63''' (1 + 2 + 4 + 8 + 16 + 32) to return objects of all types (excl. nulls).}} | ||
|p2= | |p2= objectCollection: [[Number]] - supported values: | ||
* 0 - Slow (and very slow) entities: houses, rubbles, street lamps, churches, etc | * 0 - Slow (and very slow) entities: some houses, rubbles, street lamps, churches, etc | ||
* 1 - Normal entities: vehicles etc | * 1 - Normal entities: vehicles etc | ||
* 2 - Fast entities: shots and other high precision entities | * 2 - Fast entities: shots and other high precision entities | ||
| Line 29: | Line 30: | ||
* 5 - Animals: animals, birds, insects, etc | * 5 - Animals: animals, birds, insects, etc | ||
* 6 - Mines: mines | * 6 - Mines: mines | ||
* 7 - {{GVI|arma3|2.12}} Sensor map: ordered triggers. When trigger is created it is added to this collection in the order of creation. When deleted it becomes null. Use 'objectType' -1 to include nulls | |||
* 8 - {{GVI|arma3|2.12}} Vehicle map: ordered vehicles. When vehicle is created it is added to this collection in the order of creation. When deleted it becomes null. Use 'objectType' -1 to include nulls | |||
|r1= [[Array]] - array of [[Object]]s | |r1= [[Array]] - array of [[Object]]s | ||
| | |s2= objectType [[allObjects]] objectCollection | ||
|s2since= Arma3 2.12 | |||
|p21= objectType: [[String]] - type of the objects (will exact match return of [[typeOf]]) | |||
|p22= objectCollection: [[Number]] - see main syntax above | |||
|x2= <sqf>_userPlacedBuildings = 8 allObjects 0;</sqf> | |x1= <sqf>private _visitorBuildings = 1 allObjects 0;</sqf> | ||
|x2= <sqf>private _userPlacedBuildings = 8 allObjects 0;</sqf> | |||
|x3= <sqf>onEachFrame | |x3= <sqf>onEachFrame | ||
| Line 50: | Line 58: | ||
};</sqf> | };</sqf> | ||
|seealso= [[getObjectFOV]] [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[allMissionObjects]] [[setObjectViewDistance]] [[getObjectViewDistance]] [[objectParent]] [[object]] [[getObjectType]] | |x4= <sqf>private _allGroundWeaponHolders = "GroundWeaponHolder" allObjects 0; | ||
private _allSimulatedWeaponHolders = "WeaponHolderSimulated" allObjects 1;</sqf> | |||
|seealso= [[getObjectFOV]] [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[allMissionObjects]] [[setObjectViewDistance]] [[getObjectViewDistance]] [[objectParent]] [[object]] [[getObjectType]] [[allPlayers]] [[allGroups]] [[allDead]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allUnitsUAV]] [[allCurators]] [[playersNumber]] | |||
}} | |||
{{Note | |||
|user= PierreMGI | |||
|timestamp= 20221130173209 | |||
|text= This command (63 allObjects 0) will return lamps or poles but not houses. Use nearestTerrainObjects instead. | |||
}} | }} | ||
Revision as of 15:27, 18 February 2023
Description
- Description:
- Returns array of requested objects as fast as the engine allows it. The objects can be requested by object type and simulation kind.
- Groups:
- Object Detection
Syntax
- Syntax:
- objectType allObjects objectCollection
- Parameters:
- objectType: Number - type can be a combination of types according to bit flag operation (see getObjectType):
- -1 -
2.12 All types incl. nulls (nulls exist with 'objectCollection' 7 and 8) - 1 - Primary - normal object placed in Terrain Builder, part of landscape
- 2 - Network - road placed in Terrain Builder, part of landscape
- 4 - Temporary - temporary object (like vehicle tracks)
- 8 - TypeVehicle - entity added by game
- 16 - TypeTempVehicle - temporary entity
- 32 - LandDecal - land decal
- -1 -
- objectCollection: Number - supported values:
- 0 - Slow (and very slow) entities: some houses, rubbles, street lamps, churches, etc
- 1 - Normal entities: vehicles etc
- 2 - Fast entities: shots and other high precision entities
- 3 - Cloudlets: smokes, dust, etc
- 4 - Out vehicles: objects that are not listed anywhere else, holders, etc
- 5 - Animals: animals, birds, insects, etc
- 6 - Mines: mines
- 7 -
2.12 Sensor map: ordered triggers. When trigger is created it is added to this collection in the order of creation. When deleted it becomes null. Use 'objectType' -1 to include nulls - 8 -
2.12 Vehicle map: ordered vehicles. When vehicle is created it is added to this collection in the order of creation. When deleted it becomes null. Use 'objectType' -1 to include nulls
- Return Value:
- Array - array of Objects
Alternative Syntax
- Syntax:
- objectType allObjects objectCollection
- Parameters:
- objectType: String - type of the objects (will exact match return of typeOf)
- objectCollection: Number - see main syntax above
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
- onEachFrame { hintSilent str [ count (63 allObjects 0), count (63 allObjects 1), count (63 allObjects 2), count (63 allObjects 3), count (63 allObjects 4), count (63 allObjects 5), count (63 allObjects 6) ]; };
- Example 4:
Additional Information
- See also:
- getObjectFOV cursorObject cursorTarget createSimpleObject allMissionObjects setObjectViewDistance getObjectViewDistance objectParent object getObjectType allPlayers allGroups allDead playableUnits switchableUnits units vehicles allUnitsUAV allCurators playersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Nov 30, 2022 - 17:32 (UTC)
- This command (63 allObjects 0) will return lamps or poles but not houses. Use nearestTerrainObjects instead.